AlliedM Posted February 16, 2016 Share Posted February 16, 2016 (edited) Okay so I encountered an impossible mission. I'm not using hyperbole, I'm talking literally. Data interceptor devices on "protect the device" dark event countering missions can apparerntly catch fire permanently, despite being metal boxes. I had an Andromedon start pounding on it from turn one, setting fire to it. Despite triggering all the pods en route I got over there within four turns and managed to blast out the four walls in the way of my LoS (couldn't possibly have gone around given the time available) to trigger the pod beating on the transmitter. I managed it, all the collateral damage triggering every other pod, including one with a gatekeeper. And by god I was winning, I had JUST got the upper hand when poop mission failed the transmitter was burst to a crisp. So... I'd like to make a mod that makes the device in those missions invulnerable to fire as a workaround. But I can't find WHERE such information is stored. Those devices must have properties, i.e. health, target-ability, immunity to psy damage etc, but I cannot for the life of me find where that would be in all the .uc files. All the information I can find on the device is narrative/map construction/etc. Edited February 16, 2016 by AlliedM Link to comment Share on other sites More sharing options...
AlliedM Posted February 16, 2016 Author Share Posted February 16, 2016 Alternatively, another work around would be some kind of ability that could be applied to a target-able object to extinguish fire. Link to comment Share on other sites More sharing options...
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