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[Request] Master of debilitations (status effects)


kalasnikovi

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Hello. I am a person who loves to use debilitations in the game a lot.

 

So is it possible to create a mod that can be used to change the status inflicting item/spell success rate, duration of the the effect and removing/lowering resistance on enemies/allies?

 

For example: Increasing poison damage, increasing/ decreasing the duration of a torpor and sleep, speeding up or slowing down the petrification progress and removing full immunities from enemies/allies.

Edited by kalasnikovi
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Not sure about items, but can be done with spells. Increasing damage, duration time and etc is also possible but removing or reducing immunities would involve very tricky enemy altering process and be some real hassle.

 

Are there any specific spells you would want to have altered? If so, write down what exactly and how you want to be changed with numbers and effects, so I can estimate what's what.

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Lassitude, sopor, petrifaction, blearing which are torpor, sleep, petrification and blind to have effect extended, with rest like frozen, tarring with better chance to be affected.

 

But question. is there way to do it for actual effects? will the extended effect work when inflicted to you same way as inflicted to enemies? like example extending the time it takes for petrification spell to fully turn main char to stone is 40 seconds and that gets extended, will it extend it to enemies to or vice versa? what i have seen the effect inflicted to you is always same duration no matter of enemy lv or skill, petrification will always be 40 seconds and torpor (i dont know how long torpor lasts) lets say 15 seconds. Like what i like to see is effects of debilitations being extended 5 times longer on both sides when inflicted, making debilitations more effective on enemies and more dangereous to you (well petrification will be less dangereous but works for me )

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Okay, to make it clear:

Blearing (blind) - Can extend duration and radius probably.

Silentium (silence) - same

Gapnel - it's pretty useful as it is IMO, any specific ways to improve it?

Miasma (poison) - decent damage, and radius according to spell tiers, but duration might not hurt, it destroys quick small fries like bandits but on big enemies isn't too good I think.

Lassitude (slow) - no idea what to do.

Petrification (stone) - main problem as I see it is immunity by some enemies, which is slog to change and may break game balance real hard. Reduce time for enemy to become stone might help it maybe?...

Anything else?

 

Just to be clear, I don't play Mage too much, mainly Sorcerer and I'm not using status effect spells, that's why I have little idea of what to improve really. Specifics with numbers would be helpful.

 

Regarding enemies, I cannot be 100% accurate on this, but from my experience messing with files, it seems like enemies and Arisen+Pawns using different files for spell effects. Thus in theory if I reduce time for Arisen Petrification spell then enemy will turn in stone faster, but when cast on Arisen or Pawns duration will be vanilla.

 

I've seen talks about altering some parameters for Arisen had same effect for enemies, but I think that was about altering Augments, when they don't seem to have different files and apply same effect on all. I don't think with specific spell alterations it will backfire on Arisen, but of course it will take lots of time to throughly test and confirm. Still, doing all that feels like huge job to do, not just finding all the parameters in files and tweaking it but testing... ugh.

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If this helps, i just noticed the mage BBI body (grave mantle and carrion mantle) can randomly have trait for wearer that makes all ailments clear off half faster, and petrification takes double the time to turn the wearer to stone. Is there any data/info to get for you from that? If immunities are too big of a chore to touch, its understandable to leave resistances untouched.

 

About Gapnel i dont know, it is useful, but i thought it as variation of lassitude but manual.

about slow (torpor) inflicting can be sometimes a chore on some big enemies. Curious is it possible to change the the speed reduction of the torpor.

Petrification as resistances are a hassle, maybe increase the success rate, so it hits with better chance to those with really high (not immune) resistance. for arisen and pawns id prefer it to take longer to fully petrify. with other effects even if it lasts longer or its stronger, you can still survive, but not with petrification. I prefer the fully turning to stone progress taking 5 minutes on myself and pawns rather than 10 seconds.

As for effect durations, i prefer to have 2 different sets. One with super long effect durations on all and other one with super short effects on all, but if i would need to choose i would pick super long effects.

Edited by kalasnikovi
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I'm not really see point here, do you want to make you and pawns more resistant to petrification? It's probably possible but that's involves messing not with enemy spells but with character basic resistances. Plus it feels like cheat to me, in my playthrough I didn't have too much trouble with petrfication, I gave resistance ring to main pawn, so he basicaly has almost 100% res + always carry up to 3 potions like Panacea or Smother Sap in my bag.

 

When I have more time I'll look into these spells, see what I can improve there, but I'm not sure success rate is changable, because it most definitely tied to specific enemy resistances. How much speed reduction of torpor you need? To me it's already like a crawl, hah.

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Ofc i dont want immunity from the debilitation without using gear as that would make things a bit as you said "cheat". I just find the turning to stone progress is just too fast. I would just personally prefer it to take longer to turn to stone. 5 minutes is an overkill now that i think about it, 3 minutes would work better, as i would not need to cure it asap. Funnily enough i havent found any to heal the effect as i am doing currently low level run in bbi.

and about torpor, maybe like 25% less speed with the effect. I wonder how absurdly slowly will chimera or daimon charge with that speed reduction added in.

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Sorry, stone cure is Secret Softener, they have similar icons so I confuse them sometimes. And I don't completey understand about turning into the stone. For aesthetical point of view it makes sense but if enemy turns to stone in 3 minutes, it's kinda useless, no? And as I said, to change what affects player and pawns, it doesn't really about spells, it's about messing with player character resists.

 

I may experiment with torpor a bit later, still feels like more 25% speed debuff is kinda overpowered, but will be interestinng to see animations play, yeah. And I dunno how low level you are, but I started BBI on ~80, it was pretty hard and killed Daimon on ~100. Found TONS of curatives of all types by the way, it's a little strange you don't...

Edited by Signette
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level 30 on hard mode and first big enemy to encounter is a cockatrice. Oddly enough anywhere i search i find no panaceas or secret softeners, instead i find bitterblack novelties.I guess it is kinda useless for enemy to take 3 minutes to turn to stone, but for player/pawns more convenient.

Edited by kalasnikovi
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