falchard Posted June 29, 2007 Share Posted June 29, 2007 Hi, I am new and use the direct2drive version of the game so no OBSE. I think I figured out a method to create dual wielding and knuckles and spears that is a little more believable then the current solution. However I am an artist and can do animations/models, but the scripting part is a little beyond me unless I want to spend a month getting dirty in resource materials Dual Wielding MethodMy idea is actually quite simple. Have unique weapons in the world that counts as 1 weapon but visually are a pair. Then apply a new animation to the mesh. From there it would just be tweaking when sounds go off, damage, weapon type, and speed. This would also make it hard to have unrealistic weapon combinations like 2 large katana's you see in games like EQ. Here is how it would work. You would find the weapon "Dobla Dagoras". When you click to equip the weapon, it would adopt a new animation cycle and 2 weapons would appear, 1 in each hand. I am pretty sure its the method used in several games. Spears and knucklesThis is actually the tricky part. I know its possible to create new animations to do stuff like the spear attack animations, and knuckle animations. The trouble is how do you do the coding to declare a weapon be "Hand to Hand" dependant? I heard that Oblivion's script isn't too advanced, and I really don't like the gauntlet solution that adds damage effects to gauntlets. If anyone can get to me on that it would be helpful. Truthfully, I just want to be able to use very simple equip some katars and they act as hand to hand weapons. Also having the option to enchant them with Sigil Stones so I can hit ghosts.However, Spears can probably be made into a blade weapon. So they should be easy enough. Do any programmers want to join me in making some new weapon mods? I can do just about anything in the art and 3D department including new animation cycles, weapon meshes, and textures. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 29, 2007 Share Posted June 29, 2007 One problem, the animations are hard coded to the weapon types, not the individual weapons. Meaning that if you want to add new attack animations, you'll have to replace what is currently available and being used by all weapons of that type, and you would be bound by the built in rules of that weapon type (IE 1 hand weapons allow shields, 2 hand weapons don't allow shields, staves don't allow physical damage.) That change would also impact all the weapons of that type. The problem isn't so much the animation aspect as making new animations work with all the hardcoded, unchangable aspects of weapons. Even if you did manage to produce a set of new animations, you really couldn't put them to good use. Link to comment Share on other sites More sharing options...
falchard Posted June 29, 2007 Author Share Posted June 29, 2007 Ahh darn. And I am guessing that it will be hard to impossible to make new weapon types. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 30, 2007 Share Posted June 30, 2007 Ahh darn. And I am guessing that it will be hard to impossible to make new weapon types.Indeed, it it impossible. Even if there were bits of code in the CS left over from morrowind that allowed for another weapon type, which could be set by hexing the CS, or tricking it to allow that entry, there would be no skill for it, and it would likely cause a crash. If you're really looking to put your modeling skills to work, you might instead want to considder doing something more practical, and generally useful for others. Not saying that dual wield or spears wouldn't be useful to some, it's just that it really can't be used for anything else. Whereas new creatures, buildings, plants, armor, weapons as modders resources could be used in several different projects, and may just be that thing someone needs to make their mod work. There are also a couple large mods that could use someone to make new meshes... However you may want to take caution as some of these aren't very organized, and as a result, nothing may come of it. Link to comment Share on other sites More sharing options...
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