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Assistance Needed


Azworai

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As in http://forums.nexusmods.com/index.php?/topic/3800000-unsure-how-to-correct-error;-please-help/

 

I attempted to follow the following guide to create a class which uses the Cannon and Sword weapons. http://imgur.com/a/5NRRW

 

I do not know what information specifically people will need, nor how to get it to them. The mod builds properly without error, but the debug menu when I attempt a tactical scenario to place the class in, it behaves as if the class is allowed no weapons, which is clearly a problem.

 

Any help with the mod itself, or how to troubleshoot it, or what information people would need to assist me would all be appreciated!

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Can someone at least tell me what information someone would need in order to help me? I hate to sound impatient but I'd love to actually figure out what I did wrong so I can correct the issue and begin to expand my understanding of the system so I can create additional content...

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That is the only guide I know of. I have not used the guide myself yet. Have you downloaded one or two mods from nexus or workshop which add classes, and picked them apart? Sometimes there are one or two key settings which they have, and you did not realize you needed. If you find a key missing thing, which others may miss, please be sure to update back here.

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I think nobody really knows what exactly you need to know, in this situation... As you noted, the problem seems kind of vague, unfortunately.

 

Have you tried looking at other class mods that create new combos of primary and secondary weapons? I would grab one of those and poke their source files. Make sure your class mod matches class mod.

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What I was asking for is like, how do I copy down the code I used so others can check if I'm missing something? I know literally nothing about how to grab the entirety of the mod code, nor how to troubleshoot the mod myself. I haven't tried picking through another classes code, partly because I didn't really want the other classes I've seen thus far, and sifting through two entire codes for small details are the type of thing that usually evades my notice in the first place. I'm just really confused why it built without complaint, but did not work when I launched. I think the issue may have to do with the classes loadout, since the class is a selectable option during debug, but the class is not offered any loadout choices... I do I just copy/paste the .ini file contents in here, or is there an output I can grab of the build itself to paste here?

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It's pretty hard for somebody else to debug your mod. I have gone through this learning curve on multiple modding tools. I wind up starting a mod, getting partway, discovering I did it wrong, throwing it away and starting over ... multiple times. I recommend making the tiniest possible mod, maybe 1-2 lines of ini file changes, and making sure that works. Then do something a little larger. At each point, compare it to what other similar mods do, and don't be afraid to start over. The good part is when I get an "ah-ha" and something that didn't work before, works now. Be sure to share any "ah-ha" you get.

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Mmm... this is a larger exercise in patience than I thought. I have trouble making mods I'm not really interested in using, I have no idea what small mod I'd even make, most of the changes I want to implement are not really small. x.x Will try a fresh-start and see if that helps any I suppose. Sorry if these questions seem dumb, the only toolkit I used in the past was Bethesda's tools, which... don't seem very similar to this SDK at all. (I do kindof like the .ini editing functionality though.)

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Unfortunately, programming is about details. Fortunately, however, my experience (from mentoring programmers and teaching programming) is that people always think they miss details, but the first time they catch one, they realize actually they can totally handle it.

 

You don't really need to go for smaller mods (although it's generally really good advice). But you should still grab a mod from Nexus that makes a new class, and then look at what they changed. Everything you need to know and do will be included in those mods.

 

As a side note: compiling correctly doesn't mean it'll work correctly. It just means the instructions you put in were syntactically correct. Like, if you needed to give your friend directions to get from their house to yours, you could tell him, "look in the mirror and say 'Candyman' three times." That would compile, because it is syntactically correct English. But it's not going to get him to your house.

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The thing is, I just went and pored over Riskbreaker76's Shadow class, and compared it to mine. I found 2 differences. Corrected them. Issue persists. My class loads correctly as an option, but is given no weapons in his loadout when I attempt to load up a tactical scenario for a test.

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Did you check the changes he made in the .ini's, as well? It'd be in the Config folder. I'm pretty sure the weapons a class can use are defined in there somewhere.

 

Also, I'm totally assuming that you can get his Shadow class to spawn with a loadout in a test map. If his doesn't work on test maps, either, that might be a bug.

Edited by hairlessorphan
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