iwonderif Posted February 17, 2016 Posted February 17, 2016 (edited) I wanted to include the car at greygarden in my scrap mod, but the car is part of a dialogue quest. If you talk to Supervisor Green and tell him that he sounds like a gameshow host, he goes to the car and tells you, you won it as a prize. So i thought that's not a problem, i just make a new Condition in the Constructable Object: -Type Equal to-Comparison Value - Float 1.000-Function GetStageDone-Quest 3F23F-Quest Stage 008-Run On Subject-Unused 0-Parameter -1 But you can scrap it before i talk to him. I've checked with the console and the Quest and QuestStage are correct. GetStageDone 3f23f 8 gives you 0.00 before you talk to him and 1.00 after he arrives at the car. Did i do something wrong or is this just a bug in game or FO4edit. Edited February 17, 2016 by iwonderif
lilkandeekid Posted February 19, 2016 Posted February 19, 2016 Have you tried comparison value float at 0?
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