iwonderif Posted February 17, 2016 Share Posted February 17, 2016 (edited) I wanted to include the car at greygarden in my scrap mod, but the car is part of a dialogue quest. If you talk to Supervisor Green and tell him that he sounds like a gameshow host, he goes to the car and tells you, you won it as a prize. So i thought that's not a problem, i just make a new Condition in the Constructable Object: -Type Equal to-Comparison Value - Float 1.000-Function GetStageDone-Quest 3F23F-Quest Stage 008-Run On Subject-Unused 0-Parameter -1 But you can scrap it before i talk to him. I've checked with the console and the Quest and QuestStage are correct. GetStageDone 3f23f 8 gives you 0.00 before you talk to him and 1.00 after he arrives at the car. Did i do something wrong or is this just a bug in game or FO4edit. Edited February 17, 2016 by iwonderif Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 19, 2016 Share Posted February 19, 2016 Have you tried comparison value float at 0? Link to comment Share on other sites More sharing options...
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