Roriksbork Posted February 17, 2016 Share Posted February 17, 2016 For a while now, I have been looking for a way to become the ruler of Skyrim. But I haven't quite found the right mod for it, and I'm dreadful at modding myself (despite several attempts following all kinds of tutorials, I can't even get the Creation Kit to open properly). Considering how popular the player is near the end of the game, and how many people owe the player their lives, it shouldn't be a big leap to become High King of Skyrim and Jarl of Haafingar. There is, of course, this mod.http://www.nexusmods.com/skyrim/mods/41087/?However, there are some specific things about this mod that I find unsuitable for my idea, namely: - It adds a new city in a strange location (in a mountain just outside Solitude), and makes you rule from there instead of the Blue Palace, which is supposed to be Skyrim's seat of power.- Instead of being chosen by the jarls, you just talk to a guy in Markarth, pay a small amount of gold, get a few signatures on a petition and get told that you're now High King.- It exudes too much wealth. Skyrim is a remote, relatively poor/backward part of the Empire, so it doesn't make sense to just be able to walk into a brand new city with a huge palace and have stacks upon stacks of gold ingots, a palace with dwemer technology everywhere and nearly endless soldiers waiting for you. Part of what I'd want from a mod is that it still stays realistic, so your seat of power should be Skyrim's seat of power, your palace shouldn't be disproportionately opulent and your soldiers shouldn't be fully armored and overpowered. Main elements of mod - It's meant to be installed/triggered after you've done most other things in the game, like the main quest, the thane quests and the Blue Palace quests (to avoid unnecessary quest breaking). As the title says, it's the 'Crowning Achievement' for a character who's seen it all and done it all.- It can be an alternative for the Civil War quests - an informal Yes Man option where neither the Stormcloaks nor the Imperials win, but a separate faction that stops the infighting.- You can become High King by persuading (if they like you) or bribing (50,000 septims per jarl) more than half of the Jarls.- The Blue Palace becomes a player home and Castle Dour is turned into headquarters for your army.- You can hire officials to deal with day-to-day affairs, and you can talk to them to make decisions. The Blue Palace as a home - Once you seize power, the Blue Palace becomes a player home, non-respawning so you can decorate it with your treasures. Some new rooms are added within the interior if possible (no loading screens, because the rooms are quite modest) to house your staff, Elisif, and followers. There will be a table with a book explaining how to rule next to the throne.- Elisif will move to one of the new rooms, and her quarters in the palace are now the player's quarters. She will no longer sit on the throne, as that is now the player's throne.- You are able to change some things in the Blue Palace, like banners/rugs/room decorations (so if you're a vampire you might choose a coffin, or if you're a Stormcloak at heart you might choose Stormcloak banners and blue rugs). At the same time, the palace shouldn't be too grand/opulent, but reflect the state of the rest of Skyrim (a country that's sparsely populated can't support a gigantic palace/court system).- There are merchants from several countries attending the court. They will serve as merchants during regular hours, and go to The Winking Skeever at night. Public Finances - You have a new guarded room in the Blue Palace basement that contains a big chest. In that chest you can find the public finances.- There are three tax rates with corresponding daily incomes. Low (500 gold per day), Medium (1000 gold per day) and High (3000 gold per day). If taxes are set to high, assassination attempts can be made when you're outside the cities, and if taxes are set to low sometimes you'll receive small gifts from thankful citizens.- You can pay money into the coffers or take money out of them.- With money from the chest, you can buy goods/services from your advisors. The Advisor System - You have to hire several advisors that cost a few thousand gold each (worth it, because they're experts). These will take care of the day-to-day affairs in your kingdom.- The Domestic Advisor is the one who receives petitions and passes them on to you. These can be simple decisions that cost or give you money, but also requests for you to deal with bandits, that you can either deal with yourself or pay the Military Advisor a few hundred septims to deal with. Through him, you can also appoint new jarls for certain holds, as in the Become High King of Skyrim mod. He also changes your taxes.- The Military Advisor can deal with kill-bandit quests for you for a few hundred gold. He can also send scavenging expeditions (you pay a few hundred septims, and some random loot spawns in a chest in your treasury later on). Through him, you can buy disposable, generic soldier followers (who come at three quarters of your level, equipped with the standard equipment for the guards at your hold) at a price of 500 septims each. He can change the equipment of the various hold guards if you want.- The Diplomatic Advisor gives you radiant/repeating decisions to make about the rest of Tamriel. These decisions impact your relations with other countries. For example, you side with Morrowind in a dispute with High Rock, increasing your relations with Morrowind and decreasing your relations with High Rock. Relations can range between 0 and 100, and if you're above 50 relations with a country the merchants from that country at your court will allow you to buy special items from their country at reduced prices. Morrowind will sell you Dunmer clothes, food, drinks and maybe pottery. Alinor/Summerset Isles and High Rock will sell you high-end magic items. Valenwood will sell you high-end bows and arrows. Anequina/Pelletine and Black Marsh will offer you skooma, sleeping tree sap and alchemy ingredients. Cyrodiil will sell you special wines/potions with varying effects. Well, there's my idea. Link to comment Share on other sites More sharing options...
Caleb25 Posted February 25, 2018 Share Posted February 25, 2018 This is propably one of the best ideas yeat for skyrim sadly im not a modder either but mabey if i post here some one might notice this and start making a mod like this. And the other become high king of skyrim mod is truly a terible mod why would i want to be high king of some back water castle and not the Blue Place. Link to comment Share on other sites More sharing options...
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