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Need Help trying to mod realistic bag inventory.


ToddHarvey

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Hello,

I m trying to do a mod that limited the "CraftComponent" you could put on your bag. Trying to make realistic bag. I dislike to carry 999 bottles of whisky... :)

EXEMPLE

I failed trying to convert gauze into an inventory item. It goes on the inventory (that's good) but impossible to craft medikit coz it change the CategoryType.

ORIGINAL CODE :

Item("Craft_Gauze", CategoryType_CraftComponent)
{
ItemType(ItemType_CraftComponent);
...
WHAT I TRYED :
Item("Craft_Gauze", CategoryType_Powerup)
{
ItemType(ItemType_Injector);
...

Is there a way to change the blueprints? using maybe Powerup and not CraftComponent?

Do you have any solution?

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