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A mod to limit settlement building locations and minutemen quest-line and add interesting NPCs to those locations (is it even possible?)


Bavarianberry

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I played F4 for so many hours until I realized the commonwealth, though there are many locations in it full of NPCs in them, feels so empty. The northern part of the map literally feels like nothing very interesting is in it. Then you look at it and see you have 6 locations for yourself to build settlements in them just in the north west.

 

That was the time when I realized it's not actually empty, it "FEELS" empty because of how dull the NPCs are and because of all of those locations that you own that you will end up leaving half of them empty and another 1/3 of them half-empty/half-built with some settlers who have absolutely nothing to say except occasional calls for help (help defend settlements) and quests (generic crappy raider attacks) and you literally feel like all those locations are so empty and dull.

 

The only locations that most people actually spend time to build them are Sanctuary and Castle, and they are the only interesting locations for settlements in the game too.

 

Boston airport getting added to your settlements was so absurd that made me literally angry. That place is owned by the brotherhood and they are the ones who should fill it and have different interesting NPCs in it with multiple "interesting" quests that aren't related to the main quest. Instead what do we get? On Predwin some generic NPCs with completely nonsensical quests that a 5 year old could come up with better ones, and in Boston Airport literally nothing, just empty crap tone of space that you should fill.

 

Why would Bethesda even think that occupying the entire damn wasteland in completely boring generic shitty quests and then leaving all those locations to the player to build and defend would be fun in a FALLOUT game?

 

Not going to lie, it's so fun to have a settlement building mode, but not at this scale. a limited mode, limited to some very special places where you actually feel like building anything without the survival atmosphere of fallout being taken from it, would be fun. Not anything more.

 

it's not fun to ruin the entire fallout feel and lots of possible content with making the game feel like sims and mincraft. It's utter nonsense.

 

It's not fun to build the entire damn wasteland, who the hell cares about building it? It's fun to "explore" it. Fallout was always about exploring. Building could be limited to some areas so you have fun with it in your spare times.

 

Like in Skyrim that you had one house to build and occasionally spend time in them. AND it was optional, it didn't have a quest line and didn't push you to capture, build, and defend all those settlements.

 

It is just so frustrating in Fallout 4.

 

So to summarize, my suggestion is (if it is even possible, because of the locations being attached to quests it might be impossible, I don't have any idea) a mod to limit these locations that you can occupy and instead of occupying you only free them and wait until they get filled with some interesting NPCs themselves. or completely limit the minutemen (f***ing boring gravy's) quest-line, and then add new interesting NPCs to those locations.

 

and maybe change those locations a bit too to make them feel more unique. Right now they feel like they are copies of each other. Especially the dull NPCs make them all feel like the same place. Also you are over-powered. If you occupy all of them walking in wasteland will feel like a walk in the park.

 

 

Is it even possible to do this? GECK is definitely needed. but is it even possible to change the locations that are attached to quests?

 

I hope it is, because this was the worst design and the worst choice made by bethesda in fallout 4.

 

What are your opinions.

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