takosferreira Posted February 18, 2016 Share Posted February 18, 2016 Anyone know what is wrong? Link to comment Share on other sites More sharing options...
DixiePig Posted February 19, 2016 Share Posted February 19, 2016 Is this a render with ambient occlusion? Or an ambient occlusion bake as a texture? or viewport ambient occlusion? The only thing that occurs to me is that you've UV mapped the symmetrical halves of the rifle differently.If you post the .blend file I can take a look at it. Link to comment Share on other sites More sharing options...
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