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Posted

I know that there are configurable DefaultConstructionWorkPerHour, DefaultProvingGroundWorkPerHour and DefaultPsiTrainingWorkPerHour but I'm not able to find the amount of research points generated per hour. Anybody know it is?

Posted

In the same file a few lines down, there is a group ResearchProgressDays_Fast/Normal/Slow. I assume each research is defined in one of these categories, and then the number of days is modified by the number of scientists.

Posted

In the same file a few lines down, there is a group ResearchProgressDays_Fast/Normal/Slow. I assume each research is defined in one of these categories, and then the number of days is modified by the number of scientists.

Well that doesn't seem to make sense because in XComStrategyTuning there are Research Point values for each research project which gives me the idea that it uses a point value

Posted

All 'work projects' in the XCom HQ uses the same underlying system of points-to-completion. Item templates have a value for points-to-complete. Even soldier healing is implemented as a work project with points-per-block-of-health.

I'm not certain exactly how many points per hour are generated; but I'm sure it can be found by looking in the scripts for the work project stuff.

Posted

Alright so looking through the script code, I found the answer in X2StrategyElement_DefaultTechs.uc

 

Following equation determines research points:

 

return (iNumScientists * 5) * (24 * iNumDays); // Scientists at base skill level

}
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