AdmiralScorpii Posted February 18, 2016 Share Posted February 18, 2016 I know that there are configurable DefaultConstructionWorkPerHour, DefaultProvingGroundWorkPerHour and DefaultPsiTrainingWorkPerHour but I'm not able to find the amount of research points generated per hour. Anybody know it is? Link to comment Share on other sites More sharing options...
davidlallen Posted February 18, 2016 Share Posted February 18, 2016 In the same file a few lines down, there is a group ResearchProgressDays_Fast/Normal/Slow. I assume each research is defined in one of these categories, and then the number of days is modified by the number of scientists. Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted February 18, 2016 Author Share Posted February 18, 2016 In the same file a few lines down, there is a group ResearchProgressDays_Fast/Normal/Slow. I assume each research is defined in one of these categories, and then the number of days is modified by the number of scientists.Well that doesn't seem to make sense because in XComStrategyTuning there are Research Point values for each research project which gives me the idea that it uses a point value Link to comment Share on other sites More sharing options...
davidlallen Posted February 18, 2016 Share Posted February 18, 2016 If you have a chance to try both/either, let us know what you find. Link to comment Share on other sites More sharing options...
Kvalyr Posted February 19, 2016 Share Posted February 19, 2016 All 'work projects' in the XCom HQ uses the same underlying system of points-to-completion. Item templates have a value for points-to-complete. Even soldier healing is implemented as a work project with points-per-block-of-health.I'm not certain exactly how many points per hour are generated; but I'm sure it can be found by looking in the scripts for the work project stuff. Link to comment Share on other sites More sharing options...
AdmiralScorpii Posted February 19, 2016 Author Share Posted February 19, 2016 Alright so looking through the script code, I found the answer in X2StrategyElement_DefaultTechs.uc Following equation determines research points: return (iNumScientists * 5) * (24 * iNumDays); // Scientists at base skill level} Link to comment Share on other sites More sharing options...
davidlallen Posted February 19, 2016 Share Posted February 19, 2016 Another possible answer here:http://steamcommunity.com/workshop/discussions/-1/412447331652977492/?appid=268500 Link to comment Share on other sites More sharing options...
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