LordXayd Posted May 16, 2011 Share Posted May 16, 2011 Hello All, I have recently installed and used a bunch of NV mods successfully and was thinking creating my own radio station. But I'm stuck at near the beginning of the creation process, the part where you create or copy an existing Talking Activator NIF file. I thought I'd hit paydirt with the below linked how-to, but it makes assumptions (just like every other how-to video and instruction resource I've found) regarding the location of an example radio station nif file. I'm presuming I cannot use just use an example armor nif file, which I have plenty of. http://www.thenexusforums.com/index.php?/topic/274194-tutorial-how-to-create-a-new-radio-station/ When I load up the FalloutNV.esm file (it's a NV article, but it references the wrong esm, presumably Fallout3's. I don't know if that's relevant or I'm just misreading it), there are no Talking Activators (GECK NV 1.1.0.262) to choose from. It's empty. When I click the All at the bottom of GECK, there's lots of stuff in there, so I know I've selected the master file. I also have two radio station mods, and I can't find their activators either. In fact, their esp files are completely empty, which means I must not understand it. Now I dont mind creating a scratch NIF file to reference, but I dont know what directory it needs to start out in. I cannot create the file from within GECK. It demands that I reference an nif file. It defaults the location to the meshes directory, which is where all the nif files are located, though none of them appear to be for the two mod radio stations I added in. BTW, this assumes that I'd be creating a radio.txt file and then renaming it to radio.nif, dropping it in a freshly created radio directory, directly under the meshes folder. Thanks in advance for your help. No one else seems to be having this problem, so I must be making a fundamental mistake. Link to comment Share on other sites More sharing options...
rickerhk Posted May 16, 2011 Share Posted May 16, 2011 Hello All, I have recently installed and used a bunch of NV mods successfully and was thinking creating my own radio station. But I'm stuck at near the beginning of the creation process, the part where you create or copy an existing Talking Activator NIF file. I thought I'd hit paydirt with the below linked how-to, but it makes assumptions (just like every other how-to video and instruction resource I've found) regarding the location of an example radio station nif file. I'm presuming I cannot use just use an example armor nif file, which I have plenty of. http://www.thenexusf...-radio-station/ When I load up the FalloutNV.esm file (it's a NV article, but it references the wrong esm, presumably Fallout3's. I don't know if that's relevant or I'm just misreading it), there are no Talking Activators (GECK NV 1.1.0.262) to choose from. It's empty. When I click the All at the bottom of GECK, there's lots of stuff in there, so I know I've selected the master file. I also have two radio station mods, and I can't find their activators either. In fact, their esp files are completely empty, which means I must not understand it. Now I dont mind creating a scratch NIF file to reference, but I dont know what directory it needs to start out in. I cannot create the file from within GECK. It demands that I reference an nif file. It defaults the location to the meshes directory, which is where all the nif files are located, though none of them appear to be for the two mod radio stations I added in. BTW, this assumes that I'd be creating a radio.txt file and then renaming it to radio.nif, dropping it in a freshly created radio directory, directly under the meshes folder. Thanks in advance for your help. No one else seems to be having this problem, so I must be making a fundamental mistake. Looks like you are running the wrong Geck for NV. - 1.1 is the FO3 Geck. - NV is 1.3But once you get that straight, you don't need to make a TA from scratch. Just make a copy of one that is already there, and name it what you want. The nif path will be there, etc. Link to comment Share on other sites More sharing options...
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