Noggog Posted May 17, 2011 Share Posted May 17, 2011 So, if I have a script that is attached to a creature. Is there a "this" functionality that will let me get a reference to the creature that called the script? For example.. how would I do a simple script that would kill the creature that called the script? Link to comment Share on other sites More sharing options...
QQuix Posted May 17, 2011 Share Posted May 17, 2011 This or Getself are one and the same. Both will return a reference to the creature (or whatever object) to which the script is attached ("creature that called the script" is not the best way to put it, btw) So, a script like this does the work: Scn MyScript Ref refMe Begin gamemode Set refMe to GetSelf If <whatever conditions you may have> refMe.Kill endif end But it just happens that if you do not provide a reference for a function, the function applies to the object that has the script. So, this would suffice: Scn MyScript Begin gamemode If <whatever conditions you may have> Kill endif end Link to comment Share on other sites More sharing options...
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