davidlallen Posted February 28, 2016 Share Posted February 28, 2016 Does anybody know the number of XCOM:EU mods that were ever released? So far steam workshop has over 900 XCOM2 mods in less than a month. Granted half of them are voicepacks, it is still a completely different modding environment. Let's see what evolves. Link to comment Share on other sites More sharing options...
Ballacraine Posted March 21, 2016 Share Posted March 21, 2016 (edited) IMO the great thing about Long War was the coherence of all the options.As has been said before, it was much more than a shedload of random small mods nailed together.It even had its own lore, always a good sign that a project is well thought out.For all it's customising options, no matter how you had it configured, it had an overarching dark,gritty, menacing feel to it.XCom 2 is brighter and more colourful, none the worse for it, but just different.Now people are revelling in the new wide open custom modding options available &it seems that on the whole they are having a ball with it.I feel there is a lot of white noise about at the moment, what with the plethora of voice & character pools.To me, some of the more bizarre options actually detract from the game, but each to their own.Hopefully, as the game matures this will decrease & we will get more in depth well thought out mods appearingas a lot of casual would-be modders move on to other games.I think that is when we are more likely to see a concerted, focussed effort at a Long War sucessor.I sincerely hope & believe we will see it.Any conversion mod should have it's own consistency & mood, as the original Long War did. Edited March 21, 2016 by Ballacraine Link to comment Share on other sites More sharing options...
Krazyguy75 Posted March 22, 2016 Share Posted March 22, 2016 About 80% of it was retconned. I watched most of it. It was a jumble of mods duct taped together, whereupon people decided they wanted more than that and covered it in paper mache lore to make it look nice. A lot of the coherence was because the people behind LW were some of the major people in R&D, so they shared similar ideas on what they wanted changed when new mods were developed. Link to comment Share on other sites More sharing options...
Ballacraine Posted March 22, 2016 Share Posted March 22, 2016 Whatever....It worked. :geek: Link to comment Share on other sites More sharing options...
Amineri Posted March 22, 2016 Share Posted March 22, 2016 About 80% of it was retconned. I watched most of it. It was a jumble of mods duct taped together, whereupon people decided they wanted more than that and covered it in paper mache lore to make it look nice. A lot of the coherence was because the people behind LW were some of the major people in R&D, so they shared similar ideas on what they wanted changed when new mods were developed. This is true, when we started off, we were hardly thinking of making some massive overhaul mod. As we went along, I kept figuring out new technical tricks to add new bits to the game, while JL kept on saying "This is it, we need to release final version"... ha ha ha :) Whatever....It worked. :geek: In part I think it worked because JL and I happen to work well together. Link to comment Share on other sites More sharing options...
Yzaxtol Posted April 11, 2016 Share Posted April 11, 2016 Whatever....It worked. :geek: In part I think it worked because JL and I happen to work well together. Hehe, that was something I realised from nearly Day 1, when me and JL were competing against each other, sometimes I wonder what would have happened if I kept modding alongside you two.... But you two did amazing work so it was probably for the best that I dropped out. Link to comment Share on other sites More sharing options...
Dethraker Posted April 11, 2016 Share Posted April 11, 2016 Whatever....It worked. :geek: In part I think it worked because JL and I happen to work well together. Hehe, that was something I realised from nearly Day 1, when me and JL were competing against each other, sometimes I wonder what would have happened if I kept modding alongside you two.... But you two did amazing work so it was probably for the best that I dropped out.Don't drop out this time! LWS did an amazing job with the LW mod, but with XCom 2 I don't want to see just one main "base mod". I was so excited about XCom 2 because of all the things I would get to see that had absolutely nothing to do with LW. There were so many things I wanted to change in LW, but I came to the party very late. I made some of my changes happen, but got discouraged once XCom 2 was announced and the modding support along with it. Time being a limiting factor for me, really THE limiting factor for me lol, I knew I wouldn't get all I wanted changed. And being restricted to using LW as a base or completely recreating their work (years of work) kept me from getting nearly as much as I wanted actually finalized. No, I don't want a "Long War 2" in the terms being referred to here. I would love to see and play a recreation, but I definitely do not want a required base on top of a required base lol. Link to comment Share on other sites More sharing options...
EBOLII Posted April 11, 2016 Share Posted April 11, 2016 Isn't that definition of "Contradiction"? Link to comment Share on other sites More sharing options...
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