Jump to content

TUTORIAL : Using GameState Components


Recommended Posts

Posted

Ah, sorry, I missed the forest for the trees :)

 

The code to get the owner (in a component sense) of a component is :

XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(OwningObjectId));
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...