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Possible?


Dontino

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Basicly just want to know if these are possible. If you could tell me HOW that'd be good too.

 

A) Arrows that aren't considered hostile when they hit someone.

 

B) A script that acts like paralyze but maybe more or less stiff?

 

C) Making traps give diseases. Or have a chance to.

 

Thanks.

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A) I'm not sure if you can make an arrow truly non hostile, but with a script you should be able to counter the effects (stopping combat, resetting bounty, etc).

 

B) I don't have a clue about whether this is possible or not.

 

C) This should be fairly easy to do with a script and spells.

 

Mez

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D) I did not see it listed under Functions in the CS Wiki so I will assume that it cannot be used in scripts.

 

E) I did not see any corresponding set command in the CS Wiki so again i will assume the answer is no.

 

I've never messed with OBSE so I don't know whether or not it adds this functionality.

 

Mez

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A) No, arrows cannot be made non-hostile. But as mezlo suggests, there would be ways of making some of them scripted to reduce the effects of them being hostile. Those arrows though would still alert any NPC hit with them your own location, would still cause damage since arrow damage is also taken from the bow, and may still trigger secondary fights, where you shoot someone in sight of a guard, the guard will still attack you.

 

B) I believe you could use setrigidbodymass to make the person more or less stiff, and combined with an effect to drop fatigue to 0, could produce an effect similar to what I think you want. You will however have to set the rigid body mass back to what it was when the script is over though.

 

C) Mezlo is correct, diseases are really just spells which are added to the player. While I don't know the exact process, I wouldn't imagine it to be too difficult to script.

 

D) While OBSE does have a sexchange scripting command, it really only works as well as the one through console... Which usually means crashing to desktop. As far as I know, it only works without crashing on the player, and even then there are many glitches associated with it. So essentially, it's there, it's just useless.

 

E) There is no method of changing anyone's race, not through scripting, not through OBSE. It is something that was only meant to happen to the player, and was only meant to happen once. Even if someone did figure out a way to do it, that method would likely be riddled with bugs or cause a crash to desktop.

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A) No, arrows cannot be made non-hostile. But as mezlo suggests, there would be ways of making some of them scripted to reduce the effects of them being hostile. Those arrows though would still alert any NPC hit with them your own location, would still cause damage since arrow damage is also taken from the bow, and may still trigger secondary fights, where you shoot someone in sight of a guard, the guard will still attack you

 

I was thinking a combination of SetCrimeGold 0, PayFineThief, SCAonActor, ResetHealth, and ModDisposition would nullify most of the negative effects. I'm sure there's other stuff I'm missing.

 

Mez

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I was thinking a combination of SetCrimeGold 0, PayFineThief, SCAonActor, ResetHealth, and ModDisposition would nullify most of the negative effects. I'm sure there's other stuff I'm missing.

 

Mez

The problem with that is that it also resets any bounty the player had before he shot that arrow.

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