Genome852 Posted May 17, 2011 Share Posted May 17, 2011 (edited) I'm not talking about using a weapon when your character doesn't have the skill for it, but rather the problem where the iron sights of some guns are just... off. For example, the caravan shotgun's iron sights seem to be much higher than where the pellets actually go. With the hunting rifle, the iron sight is slightly to the left of where the bullet travels, and when you add the scope attachment the bullets land slightly below the crosshairs of the scope (not due to bullet drop which doesn't exist in this game). Also, when firing from the hip (not looking down the sight / scope), the hunting rifle's bullets tend to all go above the crosshair by a fair margin. I also read from the New Vegas wikia that most lever-action weapons tend to shoot much higher than intended when in VATs, making it less likely to hit heads, for example. This is likely a separate issue, though. Could someone make / explain how to make a mod that addresses these problems? Thank you. Edited May 17, 2011 by Genome852 Link to comment Share on other sites More sharing options...
skyline99 Posted May 17, 2011 Share Posted May 17, 2011 I haven't heard of the Caravan Shotgun issue myself. Though it may not be an issue because well... it's a shotgun. As for the Hunting Rifle, there's this mod here that specifically fixes it. Link to comment Share on other sites More sharing options...
Genome852 Posted May 18, 2011 Author Share Posted May 18, 2011 (edited) Thanks, that's exactly what I'm looking for. But it only seems to fix the ironsights on the horizontal plane... some are still very off vertically. Going to see if I can contact the author. Edited May 18, 2011 by Genome852 Link to comment Share on other sites More sharing options...
skyline99 Posted May 18, 2011 Share Posted May 18, 2011 (edited) While I can't truly speak for Joefoxx on the issue, I can try my best to explain it: Does this fix only fix the misalignment on the horizontal plane? Some guns are still off vertically. For example, the hunting rifle when scoped tends to have all its shots land slightly below the crosshairs of the scope. When firing it from the hip, all the shots tend to land above the crosshair (is this a separate problem?). The trail carbine's shots still land slightly above the iron sights as well. The mod doesn't affect firing from the hip as that's a completely different animation. You also have to take into account the spread of the weapon itself, as well as the relative distance between where the crosshair is to where you are shooting to. The default crosshair doesn't do spread and distance much justice. Not sure why'd you want to hip-fire a bolt-action rifle anyways but that's not a question suited for this. Scoped weapons uses a different method to aim compared to ironsights. As to why the projectile tends to go underneath the crosshairs with scoped weapons, you can read up on this post here from Antistar. Refer to the middle quote and answer. If you don't want to read it, it pretty much says that, he thinks that all of the projectiles come out of the bottom of the screen when fired with scoped weapons. This doesn't have any effect on the accuracy of your shots though, compared to ironsights as ironsights are animation-related. Not sure how scoped weapons work but they should work just fine. That is, in theory. Edit: Lastly, the Trail Carbine uses the same ironsight animation as the Hunting Rifle. If you look at the comparison screenshot on the download page, it's intended for the crosshair to just slightly be over the ironsights. Edited May 18, 2011 by skyline99 Link to comment Share on other sites More sharing options...
Genome852 Posted May 19, 2011 Author Share Posted May 19, 2011 Scoped weapons uses a different method to aim compared to ironsights. As to why the projectile tends to go underneath the crosshairs with scoped weapons, you can read up on this post here from Antistar. Refer to the middle quote and answer. If you don't want to read it, it pretty much says that, he thinks that all of the projectiles come out of the bottom of the screen when fired with scoped weapons. This doesn't have any effect on the accuracy of your shots though, compared to ironsights as ironsights are animation-related. Not sure how scoped weapons work but they should work just fine. That is, in theory. With the scoped hunting rifle, the shot always lands slightly below the scope's crosshairs regardless of distance. It doesn't really affect gameplay since it's so miniscule... it's an OCD thing. Lastly, the Trail Carbine uses the same ironsight animation as the Hunting Rifle. If you look at the comparison screenshot on the download page, it's intended for the crosshair to just slightly be over the ironsights. From the comparison screenshot, the crosshair looks right where it should be, right at the tip of the ironsight. And even if the trail carbine uses the same animations, wouldn't the fact that it uses a different iron sight model to the hunting rifle change anything? Link to comment Share on other sites More sharing options...
skyline99 Posted May 19, 2011 Share Posted May 19, 2011 With the scoped hunting rifle, the shot always lands slightly below the scope's crosshairs regardless of distance. It doesn't really affect gameplay since it's so miniscule... it's an OCD thing. The only way to adjust is by someone figuring how to move the projectile that comes out from the scoped view upwards... which may or may be hardcoded. From the comparison screenshot, the crosshair looks right where it should be, right at the tip of the ironsight. And even if the trail carbine uses the same animations, wouldn't the fact that it uses a different iron sight model to the hunting rifle change anything? It wouldn't. There's a FOV difference between the Hunting Rifle and Trail Carbine. The Hunting Rifle has 38 whereas the Trail Carbine as 47. The lower this # is, the more "zoomed" in the ironsight is. From 47 FOV, you'll not be able to accurately tell with the naked eye. This is also why Joefoxx tested it on 10 FOV. It ensures that, when zoomed really, really up close, it is perfectly aligned. Try setting the FOV to 10 on the Trail Carbine and see it in-game. You can do this via FNVEdit or the GECK. Link to comment Share on other sites More sharing options...
Genome852 Posted May 20, 2011 Author Share Posted May 20, 2011 (edited) It wouldn't. There's a FOV difference between the Hunting Rifle and Trail Carbine. The Hunting Rifle has 38 whereas the Trail Carbine as 47. The lower this # is, the more "zoomed" in the ironsight is. From 47 FOV, you'll not be able to accurately tell with the naked eye. This is also why Joefoxx tested it on 10 FOV. It ensures that, when zoomed really, really up close, it is perfectly aligned. Try setting the FOV to 10 on the Trail Carbine and see it in-game. You can do this via FNVEdit or the GECK.If the model of the weapon and its iron sights are off, how does that not affect it? For example, I just picked up the special .45 pistol (A Light Shining in Darkness) from the end of Honest Hearts. The bullets typically land a full centimeter above the groove of the iron sights - it's extremely off and is actually affecting gameplay. The same does not happen on the 9mm which uses the same pistol animations... so I"m fairly sure the model has an effect as do the animations. Then again I have almost no experience with the GECK / modding Gamebryo. Hmm. Edited May 20, 2011 by Genome852 Link to comment Share on other sites More sharing options...
skyline99 Posted May 20, 2011 Share Posted May 20, 2011 (edited) It wouldn't. There's a FOV difference between the Hunting Rifle and Trail Carbine. The Hunting Rifle has 38 whereas the Trail Carbine as 47. The lower this # is, the more "zoomed" in the ironsight is. From 47 FOV, you'll not be able to accurately tell with the naked eye. This is also why Joefoxx tested it on 10 FOV. It ensures that, when zoomed really, really up close, it is perfectly aligned. Try setting the FOV to 10 on the Trail Carbine and see it in-game. You can do this via FNVEdit or the GECK.If the model of the weapon and its iron sights are off, how does that not affect it? For example, I just picked up the special .45 pistol (A Light Shining in Darkness) from the end of Honest Hearts. The bullets typically land a full centimeter above the groove of the iron sights - it's extremely off and is actually affecting gameplay. The same does not happen on the 9mm which uses the same pistol animations... so I"m fairly sure the model has an effect as do the animations. Then again I have almost no experience with the GECK / modding Gamebryo. Hmm. I'll eat my own words now (Otherwise known as you are right). For two reasons in fact. 1) Since I did compare the Trail Carbine and Hunting Rifle with the same sight FOV, they were placed different on my crosshair. The animation fix does work as they were all lined up with the crosshair but at different elevation levels as you stated previously. 2) I now remember another method that a modder used to fix the animations and that was with the weapon meshes itself rather than the animation. Meshes do include ironsight animations, which does affect where it aims. With the fixes the modder made and the animation fix, you'll actually aim more to the right, and Joefoxx advised against using both of them as they attempt to do the same thing but in different ways. So... a fix for it... don't think one specifically exists. One would have to test each and every weapon to see if they're "zero'd" in or not, as that what's it seems that you are requesting, and then fix the meshes associated with it to aim correctly. This is also assuming you're using the animation fix. Edited May 20, 2011 by skyline99 Link to comment Share on other sites More sharing options...
Genome852 Posted May 21, 2011 Author Share Posted May 21, 2011 (edited) deleted Edited May 25, 2011 by Genome852 Link to comment Share on other sites More sharing options...
pickinthebanjo Posted May 21, 2011 Share Posted May 21, 2011 Well I noticed the sights were generally bad in New Vegas. What I did was just open the meshes in Nifskope and reposition the sighting node, problem solved. I have a tutorial on doing this if you need it. Link to comment Share on other sites More sharing options...
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