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overriding localization via modbuddy?


davidlallen

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This should be easy, right? I want to change some localization strings in a mod. In particular, the first few lines of the intro movie are given in the file Localization\INT\Subtitles.int. So in modbuddy, in Localization\XComGame.int, I put the lines:

 

[subtitles]
CIN_Intro_01="Ha you have been taken over by the mod"
CIN_Intro_02="This is the second line of the takeover"

 

I build, ensure the files are present in the game mod directory, and launch. No effect. The rest of my mod takes effect fine. I also tried:

 

[subtitles]
!CIN_Intro_01
+CIN_Intro_01="Ha you have been taken over by the mod"
!CIN_Intro_02
+CIN_Intro_02="This is the second line of the takeover"

 

I am sure there is something simple I missed, but what?

Once that works, then I want to override the rank strings that are in the game XComGame.int:

 

[X2ExperienceConfig]
RankNames[0]="Rookie"
RankNames[1]="Squaddie"
RankNames[2]="Corporal"
RankNames[3]="Sergeant"
RankNames[4]="Lieutenant"
RankNames[5]="Captain"
RankNames[6]="Major"
RankNames[7]="Colonel"

 

What is the exact syntax for overriding arrays like this?

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