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Hair Mesh Error


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Did some minor trouble-shooting and I determined that I more than likely did something wrong when exporting a hair mesh I messed with.

 

Long story short, colors don't seem to work on this mesh, the hair stays a weird light blue color and it was even bright green as I got closer to an ambient light source with that very color- It also can't be changed in showracemenu.

 

http://img96.imageshack.us/img96/2521/001fnvhairerror.jpg

 

Yep, that's about it. I couldn't find hair tutorials so to speak so I assumed it stayed generally the same albeit the changes made between Oblivion and Fallout 3, changes which I'm not entirely aware of apparently. Which is why I imported an already working hair mesh into blender but obviously that didn't work out.

 

Used default settings when exporting, don't know if that makes a difference- I also tried exporting using the skin options which got me a bald head so It likely wasn't that.

 

Another note, using the extended nVamp load order if that also matters.

 

Lastly, the nova mod that mesh is based on uses an esp and .bsa for texture and mesh. *Edit-> Oh yes, I did try removing the bsa files- archive invalidation is doing it's job properly.

 

 

Edit2-> Further example

 

http://img90.imageshack.us/img90/5732/001fnvhairerror2.jpg

Edited by DeadlyWarLord
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The Shader Settings you need are: SF_ZBUFFER_TEST, SF_SHADOW_FRUSTRUM, NON_PROJECTIVE_SHADOWS, SF_EMPTY, and SF_UNKNOWN_31. Here is a link to a tutorial if you still need it. Also, it's easier to simply copy the NiTriShapeData and paste it over a vanilla mesh's NoHat data. Then change the respective textures while adding what ever properties are required, such as the NiStencilProperty, etc.
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