jaguarskx Posted May 18, 2011 Share Posted May 18, 2011 (edited) So I used GECK to create simple MOD to eliminate all energy weapon critical hit effects since it don't like ash or goop piles. I even changed the weight of a single weapon to quickly verify the mod has been loaded properly. To cut to the chase, it is not working. I have created a similar mod for FO3 without any issues. I am using FOMM to ensure my "Game Tweaks v0.01.esp" file is loaded last. There should be no conflicts at all since this is the only plug-in I am attempting to use. Hmmm.... is it because those first gen blue skinned super mutants are conspiring against me? Edited May 18, 2011 by jaguarskx Link to comment Share on other sites More sharing options...
omega549 Posted May 18, 2011 Share Posted May 18, 2011 Does nothing appear to have changed? If so the GECK you are using is not a version compatible with the game. Ie if you have the 1.1 GECK with the 1.3 FNV or vice versa, the mod will not be loaded by the game even if you have it check to be. Link to comment Share on other sites More sharing options...
jaguarskx Posted May 19, 2011 Author Share Posted May 19, 2011 Ahhh... Thx... I guess I neglected to download the newest version of GECK. Link to comment Share on other sites More sharing options...
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