RaffaelloG Posted May 18, 2011 Share Posted May 18, 2011 Hi, I have download meshes and textures of a 2h sword available here in the archive, named "Wolf", i don't have experience with Ctes, i have tried successfully in past to create new armor for my pg in Morrowind from others that are already existing in Morrowind using The Morrowind Ctes, I suppose Oblivion Ctes Works with a similar mode. I have compiled a form inside Ctes in Object Window specif for this sword and i called the ID Wolf2, there's no Script and the weapon has no Enchantement. How can Ispawn the sword into the game or inside the pg invenctory?? What cheat I have to use in order to do that thing? The sword has no game icon. Help!! Link to comment Share on other sites More sharing options...
LegacyCloud Posted May 18, 2011 Share Posted May 18, 2011 RaffaelloG, You shouldn't need to cheat your sword into the game, when you saved your work in the CS it would have created an .esp file. When you open the Oblivion Launcher just make sure this file is activated. There are two options to get you sword in game; 1 - place in the world somewhere (i.e. sit it on the ground or in a container inside a cell where it's easy to find.) 2 - whilst in the CS look at the editor reference for the sword and make a note of it. When in game, press the [ ' ] key to open up the console and typle: player.additem [yourswordseditorref] 1 Hope this helps LegacyCloud :D Link to comment Share on other sites More sharing options...
RaffaelloG Posted May 18, 2011 Author Share Posted May 18, 2011 (edited) RaffaelloG, You shouldn't need to cheat your sword into the game, when you saved your work in the CS it would have created an .esp file. When you open the Oblivion Launcher just make sure this file is activated. There are two options to get you sword in game; 1 - place in the world somewhere (i.e. sit it on the ground or in a container inside a cell where it's easy to find.) 2 - whilst in the CS look at the editor reference for the sword and make a note of it. When in game, press the [ ' ] key to open up the console and typle: player.additem [yourswordseditorref] 1 Hope this helps LegacyCloud :D I have followed the guide instructions and i have made a persistent reference in the object Window of the sword calling it WEAPONWOLF2H, i have positioned the sword at middle air in the first chamber of the Anvil Abandoned House, Grayfox House, but, when i close Ctes and after I have activated appropriate plug in .esp created before, the sword isn't in that location, There isn't!. I have tried also the console command, my activating console command is "\" i have edited : player.additem Wolf2 (ID) 1, but i can't manage to make appear te sword anyway. What can I do? Thank you LegacyCloud, ( : Edited May 18, 2011 by RaffaelloG Link to comment Share on other sites More sharing options...
Kuraikiba Posted May 18, 2011 Share Posted May 18, 2011 If you want, you can place one inside a vendor chest. For example, find out which chest in the game is the Slash and Smash Chest, and simply drag and drop the item to the contents. As for the fact it has no icon, it is probably a missing dds. Put the right things in the right folders, or you would probably get a big fat yellow ! as a result. If all else fails, provided you made this mod, I could help you with getting it in. Link to comment Share on other sites More sharing options...
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