ecoclone Posted February 20, 2016 Share Posted February 20, 2016 I am trying to publish some patterns on the workshop for xcom2 but keep getting the same error once I click the publish mod button in the mod buddy Everything I made shows up in the debugger correctly and there are no errors. Success - 0 error(s), 0 warning(s) (0 Unique Errors, 0 Unique Warnings) Execution of commandlet took: 19.33 secondsRemoving empty directories...========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ========== But when I go to publish It tells me to check the same message Attempting to update mod data on Steam Workshop with published file ID # ( bunch of numbers here )FAILURE!The Mod was not uploaded. Pls check workshop_log text inside the logs folder of your steam install for errors. When I check that log I cant seem to find any errors. This is from that log: Initializing Editor Engine Completed[0006.14] Log: Compiling shaders for PC-D3D-SM4[0006.14] Log: Checking DLC installation for ../../XcomGame/Mods/Mid-Mod_Circles ...[0006.14] Log: IS INSTALLED : YES[0006.19] Log: Starting package 1 of 1...[0006.19] Log: Loading ../../XcomGame/Mods/Mid-Mod_Circles\Content\Eco_sArt.upk...[0006.33] Log: Package processing complete.[0006.33] Log: TotalProcessingTime = 0.00 min[0006.33] Log: Material = 0.00 min[0006.33] Log: Material Instance = 0.00 min[0006.33] Log: Terrain = 0.00 min[0006.33] Log: PackageLoopSetupTime = 0.00 min[0006.33] Log: PackagePrologueTime = 0.00 min[0006.33] Log: PackageLoadingTime = 0.00 min[0006.33] Log: NumFullyLoadedPackages = 0[0006.33] Log: NumFastPackages = 1[0006.33] Log: ObjectLoadingTime = 0.00 min[0006.33] Log: GCTime = 0.00 min[0006.33] Log: DistributedCompiling = 0.00 min[0006.33] Log: ShaderCacheSavingTime = 0.00 min[0006.33] Log: RHIShaderCompileTime = 0.00 min[0006.33] Log: PS3 = 0.00 min[0006.33] Log: XBOXD3D = 0.00 min[0006.33] Log: NGP = 0.00 min[0006.33] Log: WIIU = 0.00 min[0006.33] Log: PCD3D_SM3 = 0.00 min[0006.33] Log: PCD3D_SM4 = 0.00 min[0006.33] Log: PCD3D_SM5 = 0.00 min[0006.33] Log: PCOGL = 0.00 min[0006.33] Log: UnaccountedTime = 0.00 min[0006.33] Log: [0006.33] Log: saving '../../XcomGame/Mods/Mid-Mod_Circles/Content/Mid-Mod_Circles_ModShaderCache.upk'[0021.88] Log: Save=15544.240930[0021.88] Log: Compressing '../../XcomGame/Mods/Mid-Mod_Circles/Content\Mid-Mod_Circles_ModShaderCache_save.tmp' to '../../XcomGame/Mods/Mid-Mod_Circles/Content/Mid-Mod_Circles_ModShaderCache.upk'[0025.46] Log: [0025.46] Log: Success - 0 error(s), 0 warning(s) (0 Unique Errors, 0 Unique Warnings)[0025.46] Log: Execution of commandlet took: 19.33 seconds[0025.57] Exit: Preparing to exit.[0026.35] Exit: Object subsystem successfully closed.[0026.35] Log: Shutting down FaceFX...[0026.35] Log: FaceFX shutdown.[0026.35] DevDataBase: Spent 0.000011 seconds communicating with "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20"[0026.35] Exit: Exiting.[0026.43] Log: Log file closed, 02/20/16 12:51:58 Is there something that I am missing somewhere. i have never published on steam nor modded a game before and have no Idea how to correct this Any Help would be appreciated Link to comment Share on other sites More sharing options...
RespiringDoorMat Posted June 4, 2016 Share Posted June 4, 2016 It might be because either you don't have a 'ModPreview.jpg' AKA preview image or your preview image isn't a jpeg. Hope this helps! Unless you've already solved the problem in that case even better. Link to comment Share on other sites More sharing options...
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