davidlallen Posted February 20, 2016 Share Posted February 20, 2016 So, there is this mod:http://www.nexusmods.com/xcom2/mods/163/You can do a research project and build a playable mec. It's easier for more people to get involved if it's a forum thread. The mod author sgtcal10 has some plans. Here are some comments and suggestions, which I will also plan to attempt. 1. When displaying a mec in some screens, such as the mission launch screen or especially inside the skyranger, the mec is too large. Is there a way to graphically scale one pawn in a screen, say to 80% of normal size? 2. The mec has no names. I think it would be easy to make a file of robotic first and last names, where the first name is 2-3 letters like TX, R7 and the last name is some more numbers. At least "Rookie TX 2000" is better than "Rookie". But, I am not sure how to hook up so only characters of this class can have these names. Maybe using a new race? 3. The mec can be promoted normally. Mine is a sharpshooter now. I think we need a base class for the mec, and I am pretty sure that is on the top of sgtcal10's list. I have some skill ideas which I may work on also. 4. Probably the mec shouldn't be allowed to equip weapons or armor. But now, in the loadout screen for my sharpshooter mec, I see a sniper rifle floating in space. I guess this screen cannot handle displaying a nonhuman pawn. Also assigning exo armor seems to work, in the sense that I can switch between heavy weapons like the rocket launcher. I haven't tried to see whether the skills like squadsight or the rocket launcher work properly on tactical missions yet. 5. In the soldier customization screen, a lot of the items don't apply to a mec, or at least they don't take effect. Color, for example. Either color should work (which would be better) or the color option should be greyed out. I guess this screen also was not expecting nonhuman pawns. Link to comment Share on other sites More sharing options...
Deleted32045420User Posted February 20, 2016 Share Posted February 20, 2016 I was planning on making a mod allowing capturing units and that would probably carry over some of the problems since people would like to customize their captives-well mind controlled...i'd like to see what you come up with -i'll be keeping a close eye, i am too busy right now with my second wave mod but i am free for anything later(Though i do have a cool idea of a Quantum mechanic which will be similar to Psi Soldier) Link to comment Share on other sites More sharing options...
davidlallen Posted February 21, 2016 Author Share Posted February 21, 2016 Psst ... do you think we can trust that guy?http://i.imgur.com/d2Y47gN.png Link to comment Share on other sites More sharing options...
Drakous79 Posted February 21, 2016 Share Posted February 21, 2016 Never trust a snake wearing breast implants!!! Playable MECs :thumbsup: I saw some clues about ship's AI in game files. Are MECs autonomous or driven remotely by some AI? Link to comment Share on other sites More sharing options...
davidlallen Posted February 21, 2016 Author Share Posted February 21, 2016 In this particular mod (not written by me) you control the mec just like the other soldiers in your squad. Link to comment Share on other sites More sharing options...
Drakous79 Posted February 21, 2016 Share Posted February 21, 2016 Allright. I meant who or what controls them, when they aren't on a mission? Are they autonomous? Are they roaming freely around or just sit in powered off state in a store? Link to comment Share on other sites More sharing options...
davidlallen Posted February 21, 2016 Author Share Posted February 21, 2016 IDK actually. They are treated like soldiers. I guess if recognizable soldiers wander around in the Avenger, then these would too. I haven't looked closely for them. Link to comment Share on other sites More sharing options...
Drakous79 Posted February 21, 2016 Share Posted February 21, 2016 Okies, thank you. Will subscribe and check the mod out. Link to comment Share on other sites More sharing options...
Krazyguy75 Posted February 21, 2016 Share Posted February 21, 2016 I can't wait till Seccy can be a permanent all time member of my crew! Link to comment Share on other sites More sharing options...
sgtcal10 Posted February 23, 2016 Share Posted February 23, 2016 hey guys, update coming out this week, that :1. Makes MEC's & all other units buildable/ stops auto adding them2. Lets ADVENT use there own weapons/normal soldiers can not use the viper tongue, mec gun / shoudler launcher etc.3. Sets up the aliens with there own classes. Link to comment Share on other sites More sharing options...
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