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playable mecs, help requested


davidlallen

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I have bunch of ideas and other local changes. I have added viper names and viper spit. Also (sorry) I have rebuilt your entire mod so that it isn't called MyXcom2Mod anymore for me locally, it is called Playable Advent. I am also working on changing the character customization screen so that it won't let you try to customize things like armor colors, that don't work anyway.

 

Which forum do you visit most, and what is the best way for us to coordinate this?

 

I was thinking of a new thread in the mod requests forum to list my ideas for viper and mec class skills. For both, one key skill would be a version of "conceal". Since these soldiers look just like the enemy, they should be able to blend back in and avoid "detection". Also, a mec could have a self-repair and hacking skill. I will try to implement some of these, but I suspect you may be implementing the same.

 

P.S. I added your tutorial to the main pinned thread. Thanks!

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Epic dude, send me that, as renaming it will fix the trooper mod incompatabilty and there all ideas I wanted to impliment,great job, I check this place most of the time, so just send me messages. Please send me it and I will add you as an author and we can work together, thank s!!!
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Hey sgtcal10, I came across this thread the other day but didn't have time to stop and read up on what you've been doing. I've got say, your mod looks awesome! If you want a consult or some help on implementing abilities for these new classes, I'd love to help get your ideas into the game.

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@ sgtcal10, here is a zipfile containing the changed files, which I will delete after you download.

 

@ lucubration, please take a look at this thread, and see if there are some abilities you would like to implement. We can add them into the mod.

http://forums.nexusmods.com/index.php?/topic/3849515-brainstorming-abilities-for-playable-mec-and-viper/

Edited by davidlallen
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