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Honest Hearts Story Issues (SPOILERS)


raverbane

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At second replay, i admit that i'm loving the story of the survivalist. That guy and his (sad) adventures captured my attention. At the end you take his rifle and it's like a sacred relic: sign that the plot was good.

Still have to understand how on earth he had a computer in each of his caves: why not handwritten notes?

 

Guess you didn't follow the plot too well then... :P

 

From the first note:

Looks like USGS team was researching something here in cave. Cleared out when bombs fell, left equipment behind. Probably thought they had families to run back to.
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Two tiresome DLC's down, two more? Don't think I'll bother. One Bioshock flavoured run around with incoherent speech challenges and now HH. Someone runs at you, you kill them, quest failed, someone else runs at you, kill them, quest failed.

 

Tell you what, reload game from entry and bring my Fatboy, slaughter everyone! might as well there's nothing else going on in the place. . .

Edited by frank lee
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My biggest problem was that I have absolutely no incentive to do anything other than kill the White Legs. They're never humanized, they never do anything except pillage and kill people who aren't them because they want their stuff. The White Legs' motivation is clearly wrong, and they make absolutely no attempt to be diplomatic towards anyone. The only time that you might be slightly sad for them is after Joshua graham kills them all, but Salt-Upon-Wounds, the bloodthirsty warchief who has never shown anyone else mercy at all (I mean, look at his name), isn't exactly the most sympathetic figure. Also, what kind of pansy slaughter is that? No elderly, sick, unarmed women, or children? If you're trying to create a "dilemma" at least make it so I've got to do some distasteful things on either side.
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Also, what kind of pansy slaughter is that? No elderly, sick, unarmed women, or children? If you're trying to create a "dilemma" at least make it so I've got to do some distasteful things on either side.

 

They really need to allow Killable children in the next Fallout game! It's sad the Killable children mod only works half the time. I went in to annihilate the Boomers; killed all the adults, but it would only allow me to kill about half the children. Maybe there's a updated version of it somewhere...

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