Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 I just tried some things and it still doesn't work. I'm pretty sure it's something in NifSkope, though it would be nice if I knew how to preview stuff in the CS instead of loading up Oblivion every time. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted July 3, 2007 Share Posted July 3, 2007 To preview, all you do is drag it from the object window to the render window. Link to comment Share on other sites More sharing options...
Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 To preview, all you do is drag it from the object window to the render window.It's not working for me. :( The render window is gray, and when I drag the object over it doesn't change. Still gray. Link to comment Share on other sites More sharing options...
TLBTLBTLB Posted July 3, 2007 Share Posted July 3, 2007 I don't know how to preview the item in the Render window though so I can't see what it looks like in the CS. One way to preview it is to take any NPC eg. Owyn, go to his inventory and delete all of the items he has there. Without pressing ok, add your equipment to his inventory, select the option at the right bottom corner that says preview "full". You should be able to preview it there without having to actually place the npc anywhere in the "world", when you are done viewing it press cancel and no changes are done to your mod. Its a good way to view it without having to make any changes to your mod. Im kind of curious what its going to look like because im having almost the same problem with a different mesh that I edited through Blender. Mine says that my mesh has old skin info on it and it needs to be re-exported. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted July 3, 2007 Share Posted July 3, 2007 To preview, all you do is drag it from the object window to the render window.It's not working for me. :( The render window is gray, and when I drag the object over it doesn't change. Still gray. You don't know how to load a cell? Geez... are you sure a project involving meshes and textures should be your starting attempt at modding? To be able to put something in the render window, you have to load an area into it by going to the cell view window and double clicking a cell name. The cell will show up in the render window, ready for things to be placed in it. Be sure to delete anything you put in if you're just previewing. Link to comment Share on other sites More sharing options...
Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 To preview, all you do is drag it from the object window to the render window.It's not working for me. :( The render window is gray, and when I drag the object over it doesn't change. Still gray. You don't know how to load a cell? Geez... are you sure a project involving meshes and textures should be your starting attempt at modding? To be able to put something in the render window, you have to load an area into it by going to the cell view window and double clicking a cell name. The cell will show up in the render window, ready for things to be placed in it. Be sure to delete anything you put in if you're just previewing.Ah yeah, I've done that before, but it only let me see the ground version. I had to do that in order to place it in the world. The ground version works fine, but that's to be expected considering that it's using the same ground .nif as the steel cuirrass-- I didn't bother making another one, considering my lack of experience. I'll try to the NPC thing that TLB suggested. Link to comment Share on other sites More sharing options...
Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 OK! With this it will be a lot easier to do stuff! But the problem still remains. The upperbody turns invisible when the item is equipped, on NPCs too. Just like in the last pic I have there. I wonder if the tutorial I followed for combining items & making parts transparent neglected to mention something? Or perhaps its out of date? I understand its a lot to ask for, but if someone could look into its accuracy it would be greatly appreciated. If its too much, perhaps a very short list of steps to take? All I know is I've got an invisible upperbody and could use a solution. :) Any sort of assistance would be great. BTW, you guys are awesome so far. I posted on the Bethesda forums because this forum seems slow, and even though that one is faster, I still got 2 people posting in this thread! It may be a bit early to make such assumptions, but perhaps that says something about this modding community. I would like to think so, anyway. I really appreciate the help, and hope to receive more, so thanks! Link to comment Share on other sites More sharing options...
Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 Alright, I figure it would be constructive to record the steps I take in this. So I'm starting off fresh now, and try to be more organized. Some starting notes: I will be using the cuirrass.nif file for the cuirrass, which uses the steel armor texture, of course. I will also be using Robert's seamless male fullbody (bulky, nude) since this mod will show skin and therefore will need the upperbody I normally use there too. NifSkope::1) Load -> C:\Program Files\Bethesda Softworks\Oblivion\Data\Meshes\characters\_male\upperbody.nif2) New Window3) Load -> C:\Program Files\Bethesda Softworks\Oblivion\Data\Meshes\armor\steel\m\cuirrass.nif4) Right click the NiNode for the cuirrass, go to block -> copy branch5) Close Window6) In the window with the upperbody.nif, right click underneath the upperbody NiNode, go to block -> paste branch So now I've got both meshes together. From here I want to make the middle section transparent, to show the torso. A problem to be noted, the arms break through the armor. Now is where I would have to edit the textures. Photoshop::7) File -> Open -> C:\Program Files\Bethesda Softworks\Oblivion\Data\textures\characters\imperial\footmale.dds--Loaded using default sizes, without MIP maps--Channels -> New Channel--Made rectangles of black in the alpha channel over the arms' texture, so they won't show and break through the armor--File -> Save As (Note, I have the NVIDIA plugin; saved as ARGB 1 bit alpha using existing MIP maps)--Saved As C:\Program Files\Bethesda Softworks\Oblivion\Data\textures\armor\Adonis\no_arms.dds8 ) File -> Open -> C:\Program Files\Bethesda Softworks\Oblivion\Date\textures\armor\steel\m\cuirrass.dds--Loaded using default sizes, without MIP maps--Channels -> New Channel--Made shapes of black in the alpha channel over the parts of the armor I don't want to show--File -> Save As (Note, I have the NVIDIA plugin; saved as ARGB 1 bit alpha generate new MIP maps)--Saved As C:\Program Files\Bethesda Softworks\Oblivion\Data\textures\armor\Adonis\steel_sleeves.dds9) Close Photoshop Now I'm going back to NifSkope to apply these textures.10) Click the abdomin part of the armor to select it11) Right click NiTriShape, go to Node -> Attach Property -> NiAlphaProperty12) Right click the newly created NiAlphaProperty, go to Flags, select Enable Testing & Accept13) Go to NiTriShape -> NiTexturingProperty, change the texture to the newly created steel_sleeves.dds Alright, now the part of the armor I want transparent, shows as transparent, and shows the upperbody. However, the arms still bulge through. I'll fix that now using the no_arms.dds texture file14) Click the NiNode for the torso15) Right click NiTriShape, go to Node -> Attach Property -> NiAlphaProperty16) Right click the newly created NiAlphaProperty, go to Flags, select Enable Testing & Accept17) Go to NiTriShape -> NiTexturingProperty, change the texture to the newly created no_arms.dds At this point, things went wonky, so I went and started over again. This time, though, I used the texture alpha edit I had created before, since that seems to be where it went wonky this time around. Now, it works as expected. The upperbody shows, and the arms are not breaking through the armor. Now I'm not completely sure I'm supposed to do this next step, so I saved a .nif just in case.18) Select the NiNode for the upperbody, in the Block Details go to Children. There is nothing under it with a value of none, so I have to create one. Click the Num Children row above it and change the value to 21, and then update the Array of Children. There's now a thing under Children with a value of none. Change the none value to 31, the number of the NiNode of the Cuirrass. This caused the NiNode of the cuirass to go into the NiNode of the upperbody. Now to save.19) File -> Save C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\armor\Adonis\steel_sleeves.nif20) Close NifSkope Okay, so now moving onto the Construction Set.21) In the Object Window, go to Items -> Armor, right click and go to New22) ID: PAWsteelName: Adonis Steel SleevesScript NONEWeight 18 HeavyHealth 500, AR 11.25Value 180Enchanting None (will add one when it works!)PlayableUpperbody23) Add the .nif file, find random world model and icon image to use, press OK24) File -> Save C:\Program Files\Bethesda Softworks\Oblivion\Data\TEST_sleeves.esp25) Check! I checked it by loading up the oblivion.esm, and then previewing it on an NPC (Amusei, in this case). And yeah, didn't work, same problem. :( Link to comment Share on other sites More sharing options...
Pawper Posted July 3, 2007 Author Share Posted July 3, 2007 I went through all the armor in the game and made a list of types I want to create. I also decided I want to edit some greaves to make them show more showy. How showy? Well I figure I'll make 2 versions: nude and with a metal cup. The metal cup version will have to come later, I have to figure out how to make it first. My favorite was the blackwood cuirrass & greaves. The item is very similar to the steel ones but MUCH more detailed. I will probably do them next. <3 Other items on the list were:Bound mythic dawn armordwarven curraiss/greaveselven cuirrass/greavesebony cuirrass/greavesdaedric cuirrassglass cuirrass/greavespalance guard cuirrass/greaves If anyone has any suggestions, let me know. I'm considering other mods as well, but I would have to get permission first. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted July 3, 2007 Share Posted July 3, 2007 You might not care much, but in NifSkope, I easily took apart the armor until it just had the shoulders and a bit on the waist. It doesn't look like what you want, but it should work ingame. If you want the mesh, all you do is load up the steel upper body armor, click the chest part, and remove its branch, then click the inner section of the waist part, and remove that branch as well. Link to comment Share on other sites More sharing options...
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