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I am having issues with the Region Editor.


SephHexenWR

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I am having multiple issues with the Region Editor:

 

1) When I drag and drop trees to the Object tab and begin modifying their parameters, something peculiar happens-- after I click on another tab, I cannot seem to change their parameters. Anything I enter into the boxes afterwards instantly reverts back to its previous value. In addition, due to this strange occurance, I cannot modify any values on the Objects (more) tab.

 

2) When I do manage to getting around generating my objects, they never generate in a fashion that seems proper. It's always too sparse or too thick; I'm pretty sure when I get frustrated and set density to 100 and cluster to 50, I shouldn't have only two trees scattered about here and there.

 

3) This is more of a question than an issue, but I am trying to make a tree grove where there is a clearing in the center, where the player enters. Is there a way I can use the regions to make a clearing within a larger region of thick trees?

 

Any help on this matter would be appreciated. #3 is kind of low priority, considering it doesn't matter until I get the first two taken care of.

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The region editor is kinda unreliable, and really only makes sense if you need to populate a large featureless expanse with trees, rocks, and plants. It also seems to be one of those things in the CS that doesn't work like it should. My best suggestion is to find one of the standard regions that has the things you want, or is close enough to, and just use that to generate. Then go back and make manual adjustments as you see fit. If you have to use custom rocks, trees, and plants, you'll have to deal with what does work.

 

As for things being too sparse or clustered, that's just how it is, you'll still have to go through the cell touching up aspects of the landscaping anyway (trees, rocks above ground), while you're there take the time to move, add, or remove things as you see fit. The region editor was meant to save time, not do the entire job for you. As evident from the number of floating rocks in the world, even bethsoft needed to spend more time on this. There isn't any other way, and once you start you'll be surpised at how much you can get done in a few minutes. You'll also need to go through that cell making pathgrids, so might as well do it all at once.

 

As for a clearing... Just remove the trees and retexture the ground. Again, there is no automatic way of doing this which has any good results. If you just make one cell not part of that region, you end up with the area being square and obvious landscaping issues. There is nothing saying that what was placed with the region editor has to stay where it was placed. You should really do this kind of thing manually so that the area has a specific look that you want.

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The region editor is kinda unreliable,

That's what I was afraid of hearing.

 

The region editor was meant to save time, not do the entire job for you.

Yes, I figured as much. I was trying to create an expansive background (something that looked like an infinite forest), but I suppose clever terrain design will neatly work around that problem.

 

As for a clearing... Just remove the trees and retexture the ground. Again, there is no automatic way of doing this which has any good results. If you just make one cell not part of that region, you end up with the area being square and obvious landscaping issues. There is nothing saying that what was placed with the region editor has to stay where it was placed. You should really do this kind of thing manually so that the area has a specific look that you want.

It was actually almost a loaded question. While I was fooling with regions, I made a large region and a smaller inside of it. The smaller region had an override with a priority of 100 for the Objects tabs, and it had no objects in it. The basic idea was that this would create an area where no trees were created, thus making a clearing. I was curious if my technique was at fault, or the strange editor; it seems the former was the case.

 

Thank you for your help.

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