Obdulio Posted February 21, 2016 Share Posted February 21, 2016 Like give them any abilites like the "Jumpstart" mod from XCOM EW. JumpStart by tracktwohttp://www.nexusmods.com/xcom/mods/611/? I've seen console commands can level up soldiers and edit stats like aim and will, but i haven't seen anything to give them abilities via console command or ini edits. I don't mean to just level them up and give them abilites from the their ability tree, but give them any abilities from any class. Or is there way to edit the character pool so that when you recruit them they're already a predefined class, level and with abilities? Link to comment Share on other sites More sharing options...
davidlallen Posted February 21, 2016 Share Posted February 21, 2016 To ensure that a rookie levels up to a particular class, you may want the Commander's Choice button for XCOM2:http://steamcommunity.com/sharedfiles/filedetails/?id=622475105I'm not aware of any console command which gives a soldier some random existing ability. That seems like a good idea, but it may be a while before such a comprehensive mod is available for XCOM2. Link to comment Share on other sites More sharing options...
dumdelianpui Posted February 23, 2016 Share Posted February 23, 2016 Try these, the first one is a mod and the second one an .ini file tweak, best use em both. http://www.nexusmods.com/xcom2/mods/153/? and http://www.nexusmods.com/xcom2/mods/184/? Link to comment Share on other sites More sharing options...
Obdulio Posted February 24, 2016 Author Share Posted February 24, 2016 (edited) Not quite what I mean... Those mods let you create your own perk tree but your still limited to having only 1 perk per rank plus it extends to all the other soldiers. What I'm talking about is like what you can do in JumpStart by tracktwohttp://www.nexusmods...xcom/mods/611/? Jumpstart [ Web Version ]http://jumpstarter.tracktwo.net/ Check out the web version and head into barracks you'll see you can add a soldier and edit everything from nationality to stats to skills [ or Perks as it was in XCOM 1 ] You'll see you can set their rank and what perk they have for that rank but in the bottom you'll see "Additional Perks"... and that lets you add any perk from any class and as many of them as you want on that soldier. I'm no longer too concerned about stats as console commands let you adjust that. Press "~" to bring down the console SetSoldierStat eStat_MobilitySetSoldierStat eStat_HPSetSoldierStat eStat_WillSetSoldierStat eStat_OffenseSetSoldierStat eStat_PsiOffenseSetSoldierStat eStat_Dodge followed by their name so example " SetSoldierStat eStat_Offense 100 [soldier Name] " will give the desired soldier 100 Aim. [ credit to Cheat Engine for the above commandshttp://forum.cheatengine.org/viewtopic.php?t=587559&sid=b91e46af1aeb3e3e9e2ceea8bdb2158f ] What I really want now is to be able to give them any skills and as many skills as I want. Unfortunately I have been unable to find a mod or console command capable of doing that. Although its most likely that it just doesn't exist yet, XCOM 2 is only a few weeks so not everything has been discovered.That Jumpstart mod has really spoiled me I'm afraid and Jumpstart came out near the end of XCOM EW's life cycle before XCOM 2 came out so it might just take that long for this to happen. UPDATE: Found a handy way to adjust stats for your Soldiers on this site. XCOM 2 Soldier Booster and ClasschangePublished February 22, 2016 | By Myrddinhttp://www.mmo-game.eu/xcom-2-character-cheat/ Still nothing with for the skills unfortunately. Edited February 24, 2016 by Obdulio Link to comment Share on other sites More sharing options...
kosmo111 Posted February 24, 2016 Share Posted February 24, 2016 I am playing around with the idea of creating 'dummy items' for this purpose. Essentially, I am creating a new item which grants an ability to the user (think grapple). The item would not take up any slots and would remain hidden always. I would then, via code/events, grant the item to soldiers when appropriate. My main concern is what happens to these items after the mission. They may end up going in XComHQ's inventory and piling up. I am at work now, but I was planning on trying this later tonight. If it works, I'll let you know. Link to comment Share on other sites More sharing options...
Obdulio Posted February 25, 2016 Author Share Posted February 25, 2016 huh that sounds interesting! I've decided to take a shot at making my own classes inorder for my "Hero" troopers to have all the abilites and stats i desire. Using dumdelianpui's links, I'm going to try to use thoses 2 mods to try and have the special class have many abilites in each rank and the be able to pick all of them.then I'll just use the console command to set the soldiers i want into that class. I've been bumbling around for a while but i finally managed to get my custom class to appear in game but the abilities don't come out right. I'll working on it see if i can get it fixed. Link to comment Share on other sites More sharing options...
kosmo111 Posted February 25, 2016 Share Posted February 25, 2016 So quick update on what I did last night-- I was able to make an item that granted an ability (I tried it on Squadsight), however it did not seem to work if I gave the item during the mission (which was my use case). However I think it is a way you could try to go in the future if you were curious. Link to comment Share on other sites More sharing options...
nick8472 Posted July 2, 2016 Share Posted July 2, 2016 (edited) *Deleted* Edited July 2, 2016 by nick8472 Link to comment Share on other sites More sharing options...
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