shifty9889 Posted May 19, 2011 Posted May 19, 2011 well i have a little display case in my WIP modand it has little tyranid creatures in itbut i want to put a switch beside it and when you flip the switch i want it to spawn a rad roach or something inside the little display case and leave the switch disabled till the rad roach is dead (just so i dont have too many rad roaches killing all my tyranid's) but i dont know anything at all about scripting so if someone could help me that would be amassing and if i release my mod ill be sure to give credit (= if you can help just pm me or reply here thank's a lot
bunsaki Posted May 19, 2011 Posted May 19, 2011 (edited) Hi, Here is one method i use while ago in discontinued mod: - Create new "Activator" using "Clutter\GenElecSwitch01.NIF" as model or similar.- Place activator in gameworld, give it Reference Editior ID "RoachSpawnSwitchRef". Make it persistant also.- Place a marker in gameworld nearby, give it Reference Editor ID "RoachSpawnMarkerRef".- Create new form based off "CrRadroach" and name it "CrRadroachSpawnTEST"- For CrRadroachSpawnTEST create and attach following script scn RadRoachDeathSwitchEnablerScript ;name of script ;********************************** Begin onDeath RoachSpawnSwitchRef.enable ;When radroach dies the Activator switch is re-enabled. removeme ;will remove roach to prevent excess respawn on cell reset? End ;********************************** - Then the activator switch need to have following script created & attached: scn RadRoachSpawnSwitchScript ;name of script ;********************************** Begin onActivate RoachSpawnMarkerRef.placeatme CrRadroach ;Radroach is spawned at marker when activated. disable ;the switch is disabled after spawning roach . End ;********************************** Here is quick test esp for investigate. I placed test outside megaton moriarty Saloon. http://s000.tinyupload.com/index.php?file_id=21918881931784353541This method need refine as excess dead radroach will remain. I hope info is helpful. Edited May 19, 2011 by bunsaki
shifty9889 Posted May 19, 2011 Author Posted May 19, 2011 thank's a lot i will test asap but for now i have a bigger problem and the geck wont load my mod anymore its taken me about a week to create and i cba to start againi keep getting these error messages after adding about 4 guns to the game"scope geometry has a height map for parallax, but no parallax flag set""lens geometry has a height map for parallax, but no parallax flag set"and now it will no longer load up in the geck :wallbash: but if i do start again (or find a fix for my mod) i will be sure to use this method in my mod and give appropriate credit (=
lostone1993 Posted May 20, 2011 Posted May 20, 2011 I suggest, guess those errors are from a custom model. rename the models with something like 11 in frount of their names, that should stop the crashing of the geck
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