Deleted32045420User Posted February 22, 2016 Share Posted February 22, 2016 Eladdy202, What class did you find that in? I've been looking everywhere for that?! What tools are you using? I'm using UnCodeXUIMission, i am using the regular search tool in mod buddy Link to comment Share on other sites More sharing options...
TeamDragonpunk Posted February 22, 2016 Author Share Posted February 22, 2016 Awww, that makes sense. I thought it would be a unique class that extends UIMission. So it looks like UIMission_GPIntelOptions.uc extends UIMIssion and adds the Intel Market. So, I'm think I'll making a custom class that extends UIMission as well and add the hook in game where it looks for Broadcast mission. If Broadcast mission, then UIMission_GPIntelOptions.uc, else if UIMission_IntelMarket.uc. We'll have to override that class though. Link to comment Share on other sites More sharing options...
Deleted32045420User Posted February 22, 2016 Share Posted February 22, 2016 (edited) Awww, that makes sense. I thought it would be a unique class that extends UIMission. So it looks like UIMission_GPIntelOptions.uc extends UIMIssion and adds the Intel Market. So, I'm think I'll making a custom class that extends UIMission as well and add the hook in game where it looks for Broadcast mission. If Broadcast mission, then UIMission_GPIntelOptions.uc, else if UIMission_IntelMarket.uc. We'll have to override that class though. Why overriding the class? you could just take the screen stack and push your screen to the top. i'd love to see any code you come up with but i cant contribute right now until i am finished with fixing my red fog implementation Edited February 22, 2016 by Guest Link to comment Share on other sites More sharing options...
TeamDragonpunk Posted February 22, 2016 Author Share Posted February 22, 2016 I'll double check on this last step. I'm assuming (just assuming) that I'll have to override the class that actually dictates when to call the UIMission methods that build the screen stack (not override UIMission). No additional code should be needed, so thank you! Prob take me 2-3 days to figure out dumb compile errors, so I aim to get this out Sunday. Link to comment Share on other sites More sharing options...
TeamDragonpunk Posted February 22, 2016 Author Share Posted February 22, 2016 ALL, Updated the PPT with the changes from Eladdy202 and added a UI Photoshop job of the proposed "Intel Options" for the normal launch menu. Will start coding tomorrow, and should be ready by Sunday. https://www.dropbox.com/s/w7zdttwo1l1w9ha/XCOM2_UX_IntelMarket.ppt?dl=0 Link to comment Share on other sites More sharing options...
Yzaxtol Posted February 23, 2016 Share Posted February 23, 2016 You know, this is somewhat similar to a small idea I had that was you could spend Intel to make the Shadow Chamber information pop-up for each mission. Would that be possible with your mod? Link to comment Share on other sites More sharing options...
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