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Quest Creation


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Is there any documentation on what causes a quest/node to start? doesn't matter which XXX.edit.exe it is as I'm just trying to get a general feel for how to create them.

a few things confusing me at the moment with FO4.Edit (I know its pre alpha but cant help playing around with it lol)

1. Story manager quest/branch/event nodes - what activates these? is it their parent or condition or a mixture of the two?

2. The whole PNAM parent / SNAM Child ? what exactly does than mean - what does PNAM parent signify? what does SNAM child signify? - does PNAM mean it requires the parent node to be complete before it will activate this node? Does SNAM Child mean once the current conditions have been met it will activate the SNAM Child?

3. The complete Quest structure - Does it start with Quest node? Branch Node? Event Node? then once the nodes have been activated (Conditions met) do the nodes then activate the actual quest?

Sorry if this is all complete nonsense but if you do know how all this works and comes together please let me know, it would be greatly appreciated.​

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