ShinraStrife Posted February 22, 2016 Share Posted February 22, 2016 I have seen a few mod makers using physics for their armor mods (darth vader and there was another one ported from skyrim that was a high cut skirt with a bra) I would like to know how they applied the bathrobe's physics to their meshes so I can do it to a skirt I'm making for an armor mod. Since the armor I'm working on is for CBBE, would the skirt clip into the armor if I did this and if so how would I fix it? Link to comment Share on other sites More sharing options...
DexesTTP Posted February 22, 2016 Share Posted February 22, 2016 There's a node in the Nif file that basically is just a embedded Havok file. The idea is to copy the node value from the bathrobe into your wanted file. (the node name is BSClothExtraData I believe) Link to comment Share on other sites More sharing options...
ShinraStrife Posted February 22, 2016 Author Share Posted February 22, 2016 There's a node in the Nif file that basically is just a embedded Havok file. The idea is to copy the node value from the bathrobe into your wanted file. (the node name is BSClothExtraData I believe) Thanks for the info! Now with the body I'm using having a larger rear end than vanilla body, will the skirt have issues with clipping or will it look okay? The skirt I'm making is very short and will be modeled off of this: http://s11.postimg.org/kalxdtmhf/Untitled.png Link to comment Share on other sites More sharing options...
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