jeffglobal Posted February 23, 2016 Share Posted February 23, 2016 Today, I made this blade, as a study, learning Maya's polygon and sub d tools. https://www.dropbox.... blade.jpg?dl=0 Simple. So, I do the standard stuff and stick it on the vanilla handle as a replacement for the combat knife:https://www.dropbox....-06-42.jpg?dl=0https://www.dropbox....-33-04.jpg?dl=0 Now, unlike most ppl, when they use a calculator and add two small numbers and get 2,000,000,000,000, I know that can't be right, wtf is going on with my game? Did I make too many files loose or something? Idt it's corrupted saves, cause I tried a few different saves, but in the same character subfolder. The old texture is NOT in the texture file folder for the knife, yet the vanilla texture is being mapped to the knife. Anyone else get this kind of problem? Should I just make it standalone? Cause it's mostly to see it in game, though the knife can get sexy if it wasn't so fat and short...I wanted to practice metal engraving on the knife too, but I can't see it, if it's referencing the vanilla texture, not in the texture folder loose... Thanks for any thoughts. Yesterday, I was manipulating the bgsm file for the helmet on the black cat in my avatar. I wanted to see it from very chrome like, to black like that. It started chrome, I got it tactical, and now no matter how I manipulate the cat's helmet, it stays black like that...wtf. Link to comment Share on other sites More sharing options...
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