Deleted4363562User Posted February 23, 2016 Share Posted February 23, 2016 Does anyone think the engine could support the ability to calculate force and trajectory via a mouse swing? Basically, you hold down a button for a grenade and swivel the camera back with the mouse, then swivel forward and then release at a given point to calculate speed and direction. Speed=Mouse movement speed at point of release Direction=Character's Y positive starting from X axis point upon release of grenade button. Link to comment Share on other sites More sharing options...
Recommended Posts