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condition "Mortally" wounded > cybernetic "mod"


BadgerBrownCoat

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So, there's already been mods on the wound level, one adds, I believe, ?8? steps of wound severity with corresponding healing time.
Proposal - add 'mortal' step
- mortally wounded would mean incapacitated ( set heal time to infinite?)
- elerium core modding ( proving grounds ) that currently uses elerium to power the 'armor mod' vest utilities could power 'advanced' cybernetics that would otherwise be beyond conventional portable power supply ( ie, as with real-life power armor prototypes ).

proving ground project unlocked by conditions ( has wounded soldier) and ( has elerium core workshop).

Wanted to throw that out there for feedback on feasibility, difficulty, and balance. Oh, and most importantly, fun factor.

I always thought that should be an option f in xcom:EW, particularly MEC troopers...if you buy that cybernetcis would require 'meld' ( i didn't).

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