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Mods that add random events


Nealus

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I'm starting this topic because I love when something actually happen around you...

And there maybe mods that bring various events that I don't know about.

 

So there's list of such mods:

 

Raiders of Cyrodiil (It adds some good and evil factions, but I dislike it because of many NPC's with same faces and some other little things)

OOO (I saw orges attacking minotaurs in the ruins of Nonungalo and some knights of the Dragon travelling across the roads )

Random Encounters (Adds a chance that thief will steal something valuable from you or you encounter enemies/ghost in the wilderness after readind a book/looting/waiting/sleeping)

Lynge Dark Brotherhood Assassins (Brings elements of surprise attacks :P)

Battle Between Two Forts (recent mod, it's very obvious what it adds)

 

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Edited by Nealus
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More Dangerous Wait Extended End-ITA

Risky Inn Beds

Inn Cost with BoonDisease

Buried Treasure lets you bury your goods, but there is a chance pirates will show up looking for it. :)

Vector provides many more chances to become ill for both PC and NPCs.

There is a mod somewhere that causes a risk that you will be mugged or robbed while sleeping in an inn, but I am not sure the name. Hopefully someone will know.

 

Not event-causing, but this mod is one of the most random things you can find here. The Automagicon.

 

I know there are more, but I can't think of them right now. I will probably remember them later.

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Nice, those are fun mods. Automagicon is a little overpowered for low level characters but it is a lot of fun to play with.

Random Item Level would change your combat encounters a lot.

Dice is kind of meta. You could use this to decide what should happen next in your game, or maybe your character is a gambling addict and makes all big decisions based on fate?

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I tested Vector once and couldn't get it to have any effect on my game.

 

You mentioned Raiders of Cyrodiil. You might want to check out Raiders of Cyrodiil Update. It is far from perfect, but has been extensively revised. (For example: it gives each NPC in an area a different face.)

Edited by David Brasher
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