animage Posted February 23, 2016 Share Posted February 23, 2016 Is there any reason that I would change \XComGame\Config\DefaultGameData.ini (to "m_iMaxSoldiersOnMission=6") and yet NOT get 6 soldiers default?I keep trying to fix it, and it's real annoying, cause I'm not sure whether Gatecrasher should have 4 or 6 rookies now. So I've been making new campaigns, playing through Gatecrasher with 4, and then scanning until my first mission for testing.I have the DefaultUI.ini "MaxDisplayedSlots=8" and the UI "Max Squad Size Fix" mod enabled as well. I mean, I'm confused as to why this doesn't seem to be working. For reference, here is a list of the other mods [Engine.XComModOptions]ActiveMods="AlwaysShowShotBreakdowns"ActiveMods="AnyClassAnyWeapon"ActiveMods="CapnbubsAccessoriesPack"ActiveMods="ConfigurableMissionTimers"ActiveMods="EleriumCoreCrafting"ActiveMods="FreeCameraRotation"ActiveMods="LW_OfficerPack"ActiveMods="LW_SMGPack"ActiveMods="MaxSquadSizeFix"ActiveMods="MoreNationsMod"ActiveMods="NicknamesExtended"ActiveMods="SlowerAvatarProgression"ActiveMods="SteadyWeapon"ActiveMods="StopWastingMyTime"ActiveMods="StripPrimaryWeapons"ActiveMods="TrueretroactiveAWC"ActiveMods="WeaponUpgradesExpanded" I guess I can scrap my whole mod stack and try this edit without it, but I don't see why that would help due to the nature of the edit. I'll run without them in the morning, and update if it fixes it, but wouldn't understand why. I also still want to use these mods. None of the mods seems to edit DefaultGameData.ini Link to comment Share on other sites More sharing options...
davidlallen Posted February 23, 2016 Share Posted February 23, 2016 It's really hard to debug a problem in one mod when you have 15 mods active. Try disabling all of them except the one you want to debug, or if you are debugging your own changes, then disable all of them. Once you get it working, then add the mods back in a few at a time, to see if there is a conflict. Link to comment Share on other sites More sharing options...
animage Posted February 23, 2016 Author Share Posted February 23, 2016 Yeah, when I posted this I had not slept and just wanted to put something up for some answers. I knew the next step would be scrapping all the mods and then turning them on. Which I woke up and did. Did not help. Checked the ini editing instructions, checked the inis, everything is as it should be. No other "mods". Still doesn't work. I still don't know if I should be expecting it to work on the intro mission ("Gatecrasher", the statue bombing)... every time I change something I have to start a new campaign, play through gatecrasher, and scan until the first mission to see if it will let me take 6 people. It has not yet, though I've made like 8 or 10 new campaigns. I'd like to know so that I can have a little less hassle getting this to work. Link to comment Share on other sites More sharing options...
davidlallen Posted February 23, 2016 Share Posted February 23, 2016 It seems like what you are trying to do is duplicate the effect of the MaxSquadSizeFix mod. At steam workshop, there are three mods that do this. If you want to change your own game files in order to have this effect permanently, the easiest thing to do is probably install *one* of those mods, and look at the files it modifies. Probably, although It *seems* like you should only have to change one variable, you *actually* may have to change several variables to get the effect. If the mods are working for you, then you should be able to pick them apart to figure out how they work. Link to comment Share on other sites More sharing options...
animage Posted February 23, 2016 Author Share Posted February 23, 2016 Sadly, all the files I've found thusfar are basically the instructions I followed with no actual mod to install. Just "You're going to need to edit these ini files" on all of them. They say the same thing, and it's what I did. I appreciate the help, I'm just a bit frustrated at this point. I guess I'll choose a mod stack that is not based around balancing a larger squad. Sad, because that's all I wanted to do. Those ini edits seem to work for everyone else, oddly enough. Link to comment Share on other sites More sharing options...
davidlallen Posted February 23, 2016 Share Posted February 23, 2016 I'm not sure we are looking at the same things. I looked at this one:http://steamcommunity.com/sharedfiles/filedetails/?id=619922328&searchtext=max+squadThere are several files in the mod. After you install the mod, there is no other ini file editing required. When you install and activate the mod, do you see it doing anything? If not, then there is some other setup problem. Link to comment Share on other sites More sharing options...
mairsil1 Posted February 26, 2016 Share Posted February 26, 2016 If you haven't figured this out yet, I stumbled on this after some experimentation. The DefaultGameData.ini item m_iMaxSoldiersOnMission seems to set the true upper bound for your campaign. Then the GTS upgrades for squad size are subtracted back out, so you'll get 4 to start with assuming you have 2 GTS upgrades to squad size and that value is set to 6. If you want the start size to be 6 expandable to 8, set that value to 8. Link to comment Share on other sites More sharing options...
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