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Pipboy light detection.


shuuyukun

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Hey guys, can anyone make a mod that makes enemies react/detect your pipboy light?
I find it silly that you can actually stand really close to an enemy and play with your light on/off without the npc noticing it.
I'm not sure that they react to it. But if they actually do, can the radius/detection be tweaked a bit?
Adding the same effect as a gunshot or those noisy can trap things to your "light on" option would make it a bit more immersive I feel.
Especially for those sneak n peak types who use Darker nights as well.

Thanks~

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I assume redoing the AI of enemies (and I agree, their refusal to notice your illumination is infuriating when playing a 'dark' modded version) will require the release of the CK- delayed by Beth as late as possible so they can sell DLCs that modders would otherwise craft within a few weeks (robot and arena fighting DLCs).

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Depends on perks, too. Maybe test playing with lights with a new character and see if its different. I'd just like to see a mod that has pip-boy light, helmet light, and weapon mod light all at the same time. If we can get that we can find a way to blow up stealth with it, unless the wavelengths we see are only visible with our HUD visor...

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