shuuyukun Posted February 23, 2016 Share Posted February 23, 2016 Hey guys, can anyone make a mod that makes enemies react/detect your pipboy light?I find it silly that you can actually stand really close to an enemy and play with your light on/off without the npc noticing it.I'm not sure that they react to it. But if they actually do, can the radius/detection be tweaked a bit?Adding the same effect as a gunshot or those noisy can trap things to your "light on" option would make it a bit more immersive I feel.Especially for those sneak n peak types who use Darker nights as well.Thanks~ Link to comment Share on other sites More sharing options...
zanity Posted February 24, 2016 Share Posted February 24, 2016 I assume redoing the AI of enemies (and I agree, their refusal to notice your illumination is infuriating when playing a 'dark' modded version) will require the release of the CK- delayed by Beth as late as possible so they can sell DLCs that modders would otherwise craft within a few weeks (robot and arena fighting DLCs). Link to comment Share on other sites More sharing options...
OlrunZaal Posted February 24, 2016 Share Posted February 24, 2016 Depends on perks, too. Maybe test playing with lights with a new character and see if its different. I'd just like to see a mod that has pip-boy light, helmet light, and weapon mod light all at the same time. If we can get that we can find a way to blow up stealth with it, unless the wavelengths we see are only visible with our HUD visor... Link to comment Share on other sites More sharing options...
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