lamaros Posted February 24, 2016 Share Posted February 24, 2016 eStat_ArmorMitigation is the armor stat. Link to comment Share on other sites More sharing options...
lamaros Posted February 24, 2016 Share Posted February 24, 2016 I'm not really sure how combatsims works, currently every soldier gets StatType=eStat_CombatSims,StatAmount=1 on rank up from rookie, but at no other rank. Other eStats not used by soldiers really: eStat_ReserveActionPoints, eStat_HackDefense, eStat_ArmorChance, eStat_ArmorPiercing, Link to comment Share on other sites More sharing options...
Azworai Posted February 24, 2016 Share Posted February 24, 2016 Does this mean the 'armor chance' stat is redundant? I inserted both into my class project as a raw stat, and it was added easily enough, but I did both 100 armorchance and 1 armormitigation Link to comment Share on other sites More sharing options...
traenol Posted February 24, 2016 Share Posted February 24, 2016 Does this mean the 'armor chance' stat is redundant? I inserted both into my class project as a raw stat, and it was added easily enough, but I did both 100 armorchance and 1 armormitigationLooks like armor chance is not redundant, but does not actually mean what I would assume. I set it to 40 for both xcom soldiers and advent troopers ... and all soldiers and troopers had armor pips ... so its either on or off. This is either a bug or intended, haven't looked into any of the code to find out. Link to comment Share on other sites More sharing options...
Azworai Posted February 24, 2016 Share Posted February 24, 2016 So, one must have at least 1 point in the armorchance, to get the mitigation, and both must be added? Link to comment Share on other sites More sharing options...
traenol Posted February 24, 2016 Share Posted February 24, 2016 Yes, just tested with CharacterBaseStats[eStat_ArmorChance]=1CharacterBaseStats[eStat_ArmorMitigation]=2and all soldiers had 2 armor pips. However, I would still use 100 for armor chance, on the off chance that this is a bug and Firaxis fixes it in the future. Link to comment Share on other sites More sharing options...
eXecator Posted February 24, 2016 Share Posted February 24, 2016 I thought [eStat_DetectionRadius] is used by enemy units to discover soldiers in concealment, but that might be wrong. Just out of curiosity, if the setup is CharacterBaseStats[eStat_ArmorChance]=0CharacterBaseStats[eStat_ArmorMitigation]=2 will then no armor be distributed? Or is the ArmorChange_Stat just plainly ignored/unused? Link to comment Share on other sites More sharing options...
traenol Posted February 24, 2016 Share Posted February 24, 2016 I thought [eStat_DetectionRadius] is used by enemy units to discover soldiers in concealment, but that might be wrong. Just out of curiosity, if the setup is CharacterBaseStats[eStat_ArmorChance]=0CharacterBaseStats[eStat_ArmorMitigation]=2 will then no armor be distributed? Or is the ArmorChange_Stat just plainly ignored/unused? Well, I was wrong about ArmorChance, just tested it again, doesn't seem to actually affect the number of pips in any meaningful way ... perhaps its the chance that the armor will mitigate damage? ... going to play around with that and see. But setting it like you did, soldiers have 2 armor pips. Link to comment Share on other sites More sharing options...
eXecator Posted February 24, 2016 Share Posted February 24, 2016 Thx for testing it out. My guess right now would be that the Chance thing is a feature they worked on but cut. But who knows. :) Link to comment Share on other sites More sharing options...
traenol Posted February 24, 2016 Share Posted February 24, 2016 CharacterBaseStats[eStat_ArmorChance]=50 CharacterBaseStats[eStat_ArmorMitigation]=2 Well, just did a quick test and it confirmed that it does indeed affect the chance for armor mitigation:Tested on rookie difficulty, new game..All soldiers had 2 pips or armor.First soldier took hit, 2 armor and 1 damageSecond soldier took hit, 3 damage no armor mitigation(Soldier was not marked by captain, just to rule that part out). Would have to test more to see if it can lower the amount of mitigation, as that is unclear at this point. But it is definitely used to modify hits and wether or not armor mitigates damage. Unless an Advent Trooper on the first mission has Armor Peircing capabilities(I highly doubt that). Link to comment Share on other sites More sharing options...
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