Instinct1207 Posted February 24, 2016 Share Posted February 24, 2016 I'm not a coder, so I would have a heck of a time trying to make these but I'm going to give it a shot anyway. That being said, if anyone beats me to the punch I would not be upset at all.1 - A mod that will allow storage of mined resources. It's seems pretty silly to me that I build a mining station near an anti-matter resource, have it in place for 20 turns before using any anti-matter in fleet production and I have a grand total of 1 anti-matter to use.2 - For game play with resources turned off, remove the resource requirement from the advanced tech items that normally require it. Make them cost more, add more time to construction, but having the items showing when you can't build them is stupid. Link to comment Share on other sites More sharing options...
Pendrokar Posted November 11, 2018 Share Posted November 11, 2018 1. Is how resources work now with the Crusade expansion. Link to comment Share on other sites More sharing options...
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