panzersharkcat Posted May 21, 2011 Share Posted May 21, 2011 Question One: I'm in the process of making a Star Wars add-on to Mothership Zeta Crew. It's mostly done. I just changed the armor Thunderfist troops wear into Sandtrooper armor and switched all alien weapons used by TSC personnel into Star Wars ones. I'm trying to add Snowtrooper and Stormtrooper variants because TSC commander functions in Operation Anchorage. That was tested by adding the command radio with console commands. I've already made the level lists for Snowtroopers and Stormtroopers and renamed American soldiers Snowtroopers and Outcasts Stormtroopers. The only things left to do are to make actual factions for them, since there are only two options for factions in TSC Commander, and to allow the player to keep the command radios when entering the simulation. How do I do that? I've looked online and I can't find anything. Question Two: Related to the first one, the concussion rifle shows up as a giant red arrow when I put it as part of my soldiers' inventories. However it works fine when I hold it. Does anybody know how to fix that? Question Three: This is for a personal mod that I'm probably not going to upload to the Nexus. I decided to make American soldiers in Anchorage into Snowtroopers and added two containers with Snowtrooper gear, weapons and ammo into the game. I changed the inventories of the soldiers into Snowtrooper armor and E-11 blasters but some refuse to equip it until I use the console to resurrect them. Likewise, Sergeant Montgomery will replace his E-11 with the assault rifle. I'd also like to make it so that I'm automatically equipped with Snowtrooper gear when I start the simulation. Any idea how to fix that? Link to comment Share on other sites More sharing options...
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