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Switching morphs without the toolset


MagdalenaDwojniak

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Hello,

 

I would like to ask a question about morphs. For NPCs, the appearance is governed by a specific .mor file. Is it correct an assumption that changing any .mor file's name to a certain code will make the game use it for that one NPC using the code (as long as the race and gender are intact)?

 

For instance, if I want to change Velanna, the file in question is: ef_gxa000fl_velanna.mor. Let's say I want V to look like Panowen, whose morph is contained within ef_ntb200_panowen.mor. I wonder if it would be enough to simply:

1. cut-paste the vanilla V .mor to a different location (outside DAO's directories);

2. copy Panowen's .mor elsewhere as above (this means a spare file is created outside DAO's directories);

3. rename the spare Panowen's .mor into ef_gxa000fl_velanna.mor and drop this file into Override.

 

Thanks in advance for any instructions (if my logic is correct, what is wrong and so on). Regards.

 

 

 

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In theory, yes. In fact, I've done just that to 'replace' various NPCs for screencapping and video 'cap purposes... an example would be this, where Fergus Cousland is replaced with 'Teagan'.

 

On very rare occasions a .mor won't work if the file name and the internal reference to the mor (the NAME string, when the morph file is viewed in a GFF editor) aren't the same, but that is the exception, rather than the rule.

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