MagdalenaDwojniak Posted February 24, 2016 Share Posted February 24, 2016 Hello, I would like to ask a question about morphs. For NPCs, the appearance is governed by a specific .mor file. Is it correct an assumption that changing any .mor file's name to a certain code will make the game use it for that one NPC using the code (as long as the race and gender are intact)? For instance, if I want to change Velanna, the file in question is: ef_gxa000fl_velanna.mor. Let's say I want V to look like Panowen, whose morph is contained within ef_ntb200_panowen.mor. I wonder if it would be enough to simply:1. cut-paste the vanilla V .mor to a different location (outside DAO's directories);2. copy Panowen's .mor elsewhere as above (this means a spare file is created outside DAO's directories);3. rename the spare Panowen's .mor into ef_gxa000fl_velanna.mor and drop this file into Override. Thanks in advance for any instructions (if my logic is correct, what is wrong and so on). Regards. Link to comment Share on other sites More sharing options...
theskymoves Posted February 25, 2016 Share Posted February 25, 2016 In theory, yes. In fact, I've done just that to 'replace' various NPCs for screencapping and video 'cap purposes... an example would be this, where Fergus Cousland is replaced with 'Teagan'. On very rare occasions a .mor won't work if the file name and the internal reference to the mor (the NAME string, when the morph file is viewed in a GFF editor) aren't the same, but that is the exception, rather than the rule. Link to comment Share on other sites More sharing options...
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