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How do you make some corpses lootable?


redhorizon09

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I'm using OOO and MMM with all the required patches for compatibility. I tried using two mods found on Nexus to make Captain Renault's corpse lootable, but both mods are not working as intended even when I have the mods loaded after OOO and MMM. This means that even with both mods loaded, I still can't loot Renault's body for her armor. I then created a note and placed it into Captain Renault's inventory using the TES Construction set and saved the esp; the note I created and added into Renault's inventory will not show up in her inventory even after she dies. What gives? Anyone know how I can fix this?
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The issue is usually that items are not lootable, not that corpses are not lootable. A script can be written and placed on a particular corpse to make it unlootable, but I have never seen this done in vanilla Oblivion. So Renault's armor is a special variety without the "playable" box checked. In the CS you can change this box on pieces of the armor to make them playable.

 

That is very odd that the note you added to her in the CS does not show up.

 

Do you use Windows Vista / Windows 7?

 

Can you ordinarily use mods okay?

 

Can you create mods on your computer with your current operating system?

 

Did your mod save okay?

 

Did you check the box to activate your mod?

 

Is your mod later in the load order than other mods which edit Renault?

 

In play-testing you may have to back up to a savegame before you meet Renault to see changes made to her. Since she is there at the beginning of the game, that may be impossible, and you may have to start a new character to see changes your mod makes to her.

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The issue is usually that items are not lootable, not that corpses are not lootable. A script can be written and placed on a particular corpse to make it unlootable, but I have never seen this done in vanilla Oblivion. So Renault's armor is a special variety without the "playable" box checked. In the CS you can change this box on pieces of the armor to make them playable.

 

That is very odd that the note you added to her in the CS does not show up.

 

Do you use Windows Vista / Windows 7?

 

Can you ordinarily use mods okay?

 

Can you create mods on your computer with your current operating system?

 

Did your mod save okay?

 

Did you check the box to activate your mod?

 

Is your mod later in the load order than other mods which edit Renault?

 

In play-testing you may have to back up to a savegame before you meet Renault to see changes made to her. Since she is there at the beginning of the game, that may be impossible, and you may have to start a new character to see changes your mod makes to her.

 

I'm using windows 7 home premium 64bit edition, and I believe I can create mods on my operating system because I've used nifskope to edit mods before and they load into the game just fine. The esp is checked before running Oblivion. My mod did save "okay", and I can "ordinarily use mods okay". Hence the reason why I'm able to run OOO and MMM. The strange thing about the mod I created was that if I load it after the bash patch, my created note does show up in Renault's inventory. However, if I load before the bash patch but after the OOO lootable Renault armor mod esp, the note doesn't show up anymore.

 

You're probably wondering why I made a note on Renault. I don't like getting cool powerful items added by mods for free, so I decided to tuck two powerful weapons away into locked casks that requires some reading and exploring to find the locations of the key needed to unlock the casks. All of this is done without any quest pop-ups to guide the player as well because I also not a fan of most of the hand-holding quests in Oblivion.

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If Renault is edited in any way in OOO or MMM then your changes get overwritten. That is why she has the note if you load it after the Bashed Patch but not when before. If you want her to have your note, you need to let Bashed Patch import her inventory from your mod and rebuild the patch. Simply right click on the Bash Tag field in Wrye and use the "INVENT" tag. Then when you rebuild the Patch you can select your mod too to import inventory. That should do the trick. Edited by LordEmm
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