Jump to content

Fallout 4 Overhaul


Seattleite

Recommended Posts

  • 3 months later...

Sorry for the delay, folks. I got a job. A full-time job, no less. You know what that does to your free time... Suffice to say, I've fallen pretty hard out of Fallout 4 between that and the arrival of Dark Souls 3, so I all but forgot about this. The operative words are "all but". I'm going to get caught up on Fallout 4, apparently there's some really nutty f***ing bulls*** going on where ZERO MODS WORK, but I'm sure there's a way around that, and I'll get started on the mod. Expect the alpha release some time within about one month of Nuka World, alright? See all of you on the other side.

 

I'm also going to make a few notes on the mod itself now, because it's a good time for that.

 

1. The features listed will NOT all be added in at once, or in the order mentioned. The alpha release will likely only have about half of them.

 

2. I am not doing environmental damage, at least not until the full release. Who knows, maybe this will be the new Project Nevada and other people's s#*! will get incorporated in.

 

3. The machine gun will no longer exist, I've made up my mind.

 

4. I HAVE NOT PLAYED several significant DLCs due to my job and Dark Souls 3. That is most of the reason why I am not starting the mod immediately, I need to play them first. (But I am NOT losing my mods to do it. What the f*#@ is going on?)

 

5. Cold resistant gear is getting its effectiveness jacked up to compensate for the rarity of the damage it counters.

 

6. I am uncertain if medicine will be in the -80%, -90% or -95% groups anymore, but drugs will definitely be more common.

Edited by Seattleite
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...