traenol Posted March 6, 2016 Share Posted March 6, 2016 I would start with the AI/AIJob ini's and the AI job manager class to see how the game handles the ai tasks. I don't remember what exactly they handle(no access to the SDK at the moment), but I know that at a minimum I remember seeing fallback control, engagement styles, and the like, so a good as any place to start looking. Link to comment Share on other sites More sharing options...
Amineri Posted March 6, 2016 Share Posted March 6, 2016 I had trouble inserting into the AIJobs with the Muton Centurion, so it only updates the behavior trees in XComAI.ini. Most of the AI logic is managed in that config file, which only the details of what particular nods do handled via Unrealscript. You may find this useful as a starting point : https://en.wikipedia.org/wiki/Behavior_tree Link to comment Share on other sites More sharing options...
davidlallen Posted March 6, 2016 Share Posted March 6, 2016 There are a couple of workshop mods, notably "better AI", which have changed a lot of these values. You could try picking apart that mod, or possibly PM the author on steam. Link to comment Share on other sites More sharing options...
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