zotman12 Posted May 22, 2011 Share Posted May 22, 2011 http://tesnexus.com/downloads/images/21328-1-1306059235.jpg Im making a armor which has a cape covering one side of a shoulder. and I thought it whould be great if the cape is swayed by the breeze.I think it doesn't have to be always swayed. Like BBB I want it to be swayed a little bit when you walk ,running or even standing still.BBB is very good idea and I really like ir. and considering that you watch your character's back more often than her boobs, animating the cape is also a good idea.2 second animation is best I think. If anyone who's capable of this intrested in this idea plz let me know.You'll be much much appreciated by me and users of my mods. If this is done already by othre modder, plz let me know. Thanks for reading. Link to comment Share on other sites More sharing options...
fore Posted May 22, 2011 Share Posted May 22, 2011 Very interesting idea. And I would be willing to support you with animations (in a few days when I've released my next NoMaaM version). However there are a few things I want to mention: - I don't know if it's even possible to overlay a player movement or idle with a special (sway) idle for those 2 sec periods. In BBB the breast animation is part of each and every player/NPC animation. So on a run you would see the same sway movement every 0.67 secs. I don't know if this is what you have in mind. - Like in BBB you have to find the right bones and rig (weight paint) your mesh with these bones. Coronerra has written a great turorial about BBB weight painting. In coronerra's skeleton there are no really good bones for your cape. Maybe tail7x and tail8x (2 bone chains with 5 bones each) would be the best solution. I have never heard of any mod using these bones. Link to comment Share on other sites More sharing options...
zotman12 Posted May 23, 2011 Author Share Posted May 23, 2011 Very interesting idea. And I would be willing to support you with animations (in a few days when I've released my next NoMaaM version). However there are a few things I want to mention: - I don't know if it's even possible to overlay a player movement or idle with a special (sway) idle for those 2 sec periods. In BBB the breast animation is part of each and every player/NPC animation. So on a run you would see the same sway movement every 0.67 secs. I don't know if this is what you have in mind. - Like in BBB you have to find the right bones and rig (weight paint) your mesh with these bones. Coronerra has written a great turorial about BBB weight painting. In coronerra's skeleton there are no really good bones for your cape. Maybe tail7x and tail8x (2 bone chains with 5 bones each) would be the best solution. I have never heard of any mod using these bones. I have researched on my own and I came across the mod "fairy-wings modders resource" It looks like more doable approach than BBB given that it doesn't needs any specific bone file. I have made a small one sec animation using blend wind force and collision function and added some key frames at the file but it doesn't works in-game. I'll be more delve-into this matter while asking for help. thank you for your respond and hope you release your mod soon. Link to comment Share on other sites More sharing options...
fore Posted May 23, 2011 Share Posted May 23, 2011 No problem. Looking into the mod you mentioned I think you are right that this is the better way. Never thought that this is possible with Blender. Hope you can unveil some details or link to descriptions once you have succeeded. Maybe you also go to the Blender forum here at Nexus for further discussion. One question though: the fairy wings are weight painted to the clavicles, but what do you use for your cape? Link to comment Share on other sites More sharing options...
Recommended Posts