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[Mod Request] Soldier Class - Sentinel


kanser03

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Hi, I came up with an idea but I lack the knowledge to implement it. So maybe you guys can help me, make this class possible.

 

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Sentinel
Primary: Shield - Provides you Half Cover at level 1. Full Cover at level 2. 1 Armor at level 3.
Secondary: Pistol
Role: Front Liner, has a relative low health but with high defense.
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Skills:
Squadie: Cover - Cover adjacant allies from single target attacks
and take damage in their place.
Corporal: a) Fortitude - Gain a stack of shield upon taking 1st
damage until the beginning of the next turn.
b) Hatred - First Enemy that dealt damage to you (single
target) gets marked until next turn.
Sergeant:
Leiutenant: a) Resilience - Gain 1 armor upon loosing 3 Health. Gain 1 Health upon loosing 2 Armor, bonus
armor from Tight Bond is excluded.
b) Fury - Gain 1 stack of fury per attack taken this
turn until next turn. 1 stack of fury gives 10% crit chance.
Captain: a) Tight Bond - Gain 1 bonus armor when you have adjacent allies.
b) Revenge (Active) - Get free attack on your hated
enemy. No cooldown.
Major: a) Recovery - Regenerate 1 Health per turn.
b) Blood Price - Recover 2 Health when hated enemy dies.
Colonel: a) Thick Skin (Active) - Gain 2 Armor. Cooldown: 4 turns.
b) Blood Feud - If an ally killed a hated enemy, that
ally gain free action.
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Here's the basic idea. I'm still missing a couple of skills, ran out of ideas. XD

 

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