kanser03 Posted February 25, 2016 Share Posted February 25, 2016 Hi, I came up with an idea but I lack the knowledge to implement it. So maybe you guys can help me, make this class possible. ---------------------------------------------------------------------------------------------------------------------------------------------------Sentinel Primary: Shield - Provides you Half Cover at level 1. Full Cover at level 2. 1 Armor at level 3.Secondary: PistolRole: Front Liner, has a relative low health but with high defense. ---------------------------------------------------------------------------------------------------------------------------------------------------Skills: Squadie: Cover - Cover adjacant allies from single target attacks and take damage in their place. Corporal: a) Fortitude - Gain a stack of shield upon taking 1st damage until the beginning of the next turn. b) Hatred - First Enemy that dealt damage to you (single target) gets marked until next turn. Sergeant: Leiutenant: a) Resilience - Gain 1 armor upon loosing 3 Health. Gain 1 Health upon loosing 2 Armor, bonus armor from Tight Bond is excluded. b) Fury - Gain 1 stack of fury per attack taken this turn until next turn. 1 stack of fury gives 10% crit chance. Captain: a) Tight Bond - Gain 1 bonus armor when you have adjacent allies. b) Revenge (Active) - Get free attack on your hated enemy. No cooldown. Major: a) Recovery - Regenerate 1 Health per turn. b) Blood Price - Recover 2 Health when hated enemy dies. Colonel: a) Thick Skin (Active) - Gain 2 Armor. Cooldown: 4 turns. b) Blood Feud - If an ally killed a hated enemy, that ally gain free action. ------------------------------------------------------------------------------------------------------------------------------------------------- Here's the basic idea. I'm still missing a couple of skills, ran out of ideas. XD Link to comment Share on other sites More sharing options...
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