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fallout crashing a lot


pcricky

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hi everyone i have been running fallout for a while now ad i have a lot of mods.

but i got a problem, my game is crashing a lot since a short time, usualy when im in bussyer places like cities it crashes every 5,10 minutes, and when im exploring every 10,20minutes

i will post my load order beneath this and i hope someonebody will be able to help.

 

[X] FalloutNV.esm

[X] CaravanPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] ClassicPack.esm

[X] HonestHearts.esm

[X] DeadMoney.esm

[X] IWS-Core.esm

[X] Project Nevada - Core.esm

[X] FOOK - New Vegas.esm

[X] FOOK - New Vegas DLCs.esm

[X] More Perks.esm

[X] More Perks for Companions.esm

[X] More Traits.esm

[X] More Challenges.esm

[X] More Perks for Dead Money.esm

[X] MoMod.esm

[X] Caliber.esm

[X] CFWNV.esm

[X] iHUD.esm

[X] ELECTRO-CITY - Highways and Byways.esm

[X] ELECTRO-CITY - CompletedWorkorders.esm

[X] AWorldOfPain(Preview).esm

[X] WARZONES - Misanthropy Pure.esm

[X] Tales from the Burning Sands.esm

[X] rePopulated Wasteland.esm

[X] Community Bugfix Compilation Patch.esm

[X] CBC Dead Money Patch.esm

[X] Lucky38Suite_Reloaded.esm

[X] IWR.esm

[X] Active Wasteland.esm

[X] NVStripOpen.esm

[X] CHEMS.esm

[X] NVR-Strip.esm

[X] Weapon Mod Expansion.esm

[X] WME - Dead Money.esm

[X] WME - Honest Hearts.esm

[X] 1nivTailoringKits.esm

[X] Improved Sound FX.esp

[X] Improved Sound FX - Gunshot Distance Tweak.esp

[X] Improved Sound FX - Weapon Sharing Fix.esp

[X] Reactive People - Ultimatum.esp

[X] dD - Enhanced Blood Main NV.esp

[X] dD-More Gore.esp

[X] StreetLights - NV (Extra Lights).esp

[X] Nevada Skies.esp

[X] Nevada Skies - URWLified.esp

[X] IWS-Core-Patrols.esp

[X] IWS-Core-Guards.esp

[X] IWS-Core-Civilians.esp

[X] IWS-AS-MedSpawns.esp

[X] luxurygommorahpenthouse.esp

[X] Faster Terminals.esp

[X] Animated Prostitution.esp

[X] OperationFixedTerrain.esp

[X] Lingerie.esp

[X] More Perks Update.esp

[X] More Perks for Companions Update.esp

[X] More Perks for Dead Money Update.esp

[X] More Traits Update.esp

[X] CHEMS - Basic Chems.esp

[X] CHEMS - Benches.esp

[X] NewRecipes.esp

[X] NV Interiors - West Vegas Fringe.esp

[X] ShilohDS-Color Maps and Icons.esp

[X] AG Supplementary Uniques.esp

[X] IWS-MoMod.esp

[X] AWOP-MoMod.esp

[X] StripOpenNPCs.esp

[X] Tailor Maid - NV.esp

[X] Ghost Variants.esp

[X] Ghost Variants Safe.esp

[X] Ghost Variants Adjutant.esp

[X] NWghostbodysuit.esp

[X] ghostbodysuitcamo.esp

[X] NWIxiaarmor1.esp

[X] NVLadyoutfit1.esp

[X] Nidaoutfitv1.esp

[X] NVR-NPCs.esp

[X] NVR-SMOTS-Version 10.esp

[X] Hideout.esp

[X] IWR - Rebuilt.esp

[X] The New Bison Steve Hotel.esp

[X] T3T_MiscItemIconsNV.esp

[X] Better Ammo Crafting.esp

[X] Craft Overhaul 1.1.esp

[X] MAC.esp

[X] RustTownV1-1.esp

[X] Unique skill Magazines.esp

[X] Unique Items & Col_NOBONUS.esp

[X] LFox Missing Ammo Recipes.esp

[X] 31 New Food Items.esp

[X] CONELRAD 640-1240.esp

[X] FNVIcons.esp

[X] AWOPCFWWeaponPatch.esp

[X] AWOPCaliberXAmmoPatchLOW.esp

[X] AWOPMonsterPatch.esp

[X] AWOPLowLootGeneral.esp

[X] AWOPLowLootMWeapons.esp

[X] MiscItemIconsNV.esp

[X] AG Supplementary Uniques-Dead Money.esp

[X] SierraMadrev1.1B.esp

[X] Paradise Lost.esp

[X] noautoaim.esp

[X] populatedcasino.esp

[X] Sorter - Combined.esp

[X] Centered 3rd Person Camera - Unraised.esp

[X] ELECTRO-CITY - Imaginator.esp

[X] PMT - Rude Awakening.esp

[X] PMT - Nastier mines and grenades.esp

[X] PMT - Tougher economy.esp

[X] PMT - Explosive Robots.esp

[X] PMT - XPadjust.esp

[X] PMT - Non-Combat XP Reduced.esp

[X] PMT - Slower Reloading.esp

[X] PMT - Reduced Ammo and Chems.esp

[X] PMT - Reduced Caps and Item Value.esp

[X] PMT - Faint Heartbeat.esp

[X] PMT - Destructible Ordnance Reduced Ammo.esp

[X] PMT - Deadlier Combat.esp

[X] Active Wasteland - Vanilla Replacements.esp

[X] Active Wasteland - Coffee Maker.esp

[X] Active Wasteland - Dead Money Replacements.esp

[X] Active Wasteland - Dead Money Goggle Tints.esp

[X] Active Wasteland - Dead Money Coffee Maker.esp

[X] Broken trees - Honest Hearts house mod.esp

[X] Mod Loot - 2. Reasonably Rare (WME).esp

[X] NVDLC02 Extensions.esp

[X] UWHNV-Core.esp

[X] UWHNV-Addon-DLC.esp

[X] UWHNV-Addon-CHEMS.esp

[X] Project Nevada - Cyberware.esp

[X] 1nivChildClothVanilla.esp

[X] ManualReload.esp

[X] NewVegasBounties.esp

[X] NewVegasBountiesII.esp

[X] Interior Lighting Overhaul-Realistic Interiors-Full.esp

[X] ILO-RI-Dead Money.esp

[X] FOOK - New Vegas.esp

[X] FOOK - New Vegas DLCs.esp

[X] Weapon Mod Expansion.esp

[X] WME - Named & Sorted.esp

[X] WME - Dead Money.esp

[X] WME - Honest Hearts.esp

[X] WME - Arenovalis.esp

[X] WME - Ironsights.esp

[X] WMR_WME_A.esp

[X] Purge Cell Buffers.esp

[X] merged.esp

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I'm not 100% sure, but a lot of users reported that the new patch causes some serius stability issues. The solution is either reinstall new vegas without the patch, and consequently, without Honest Hearts, or wait for a new patch. And none of this solutions is good. Anyway, if you want to reinstall, before that, try playing without mod to see if it works. If not, then it's the patch
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The 1.3 patch broke a lot of mods as it changed some ObjectID's.

 

Eg. the IWR mod (that disabled some collision objects pre-patch) will now be altering objects that it was not intended to.

 

[00:04] Background Loader: Warning: Record [AMEF:0017B81F] in file FalloutNV.esm is being overridden by record [REFR:0017B81F] in file IWR.esm.

So when you run into whatever that Magic Effect is, the game will likely barf.

 

If you run FNVEdit, then take a look at the list of messages as it loads the mods. If you see 'warnings', 'errors' or NULL's then check to see if that mod has been updated or removed while a post-patch one is prepared.

 

Also, some mods will not function correctly if you use MasterUpdate.

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i dont use masterupdate and i got a couple of errors and warnings with fnvedit.

so shortly i cant play fallout before a new patch comes out.

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There won't be an Obsidian patch coming out that fixes the warnings or errors (if that's what you mean), and there won't be a single magic-bullet patch made by the community to fix the changed ID's.

 

The warnings and errors are a good place to start to locate mods that definitely need an update from the mod author.

The FNVEdit output is not guaranteed to catch all changes though. It only lists the obvious ones where the object type (REFR,AMEF,PROJ,etc) has changed.

[rickerhk explains this in more detail in this thread

 

So you should check that you're running the latest versions of all the mods you use.

 

Yep, it's a real pain in the butt :/

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