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xEdit: Force ash pile on death?


mm137

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Look at the laser weapon critical spells. You could give that NPC a SPEL:Ability that uses a copy of the laser weapon critical MGEF that's been altered to be constant effect/self rather than fire and forget/target. Then add a 'getDead == 1' condition to the effect entry on the SPEL, and once the NPC dies the condition will be met and the laser disintegration MGEF and script will be applied.
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  • 2 years later...

Depending in how youâre mod is stuctured, the script call is simply AttachAshPile(form akAshPikeBase == none).

 

If this is a specific actor, force them into an alias and attach a script thatâs watching for the OnDeath() or OnDying() events. If you donât pass a base activator for the ash pile, the game will automatically use the one meant for laser weapons.

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