mm137 Posted February 25, 2016 Share Posted February 25, 2016 Is there a way to force a specific NPC type to turn into an ash pile on death? Link to comment Share on other sites More sharing options...
DarthWayne Posted February 25, 2016 Share Posted February 25, 2016 The dead body is most probably replaced by the ash pile with a script. At least thats how it worked with ghosts in Skyrim. You will have to wait until you can edit the scripts (with CK) to change the chance of this to happen. Link to comment Share on other sites More sharing options...
mm137 Posted February 25, 2016 Author Share Posted February 25, 2016 Yeah, that's what I was afraid of. Oh well, one more for the back burner. Thanks. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted March 2, 2016 Share Posted March 2, 2016 Look at the laser weapon critical spells. You could give that NPC a SPEL:Ability that uses a copy of the laser weapon critical MGEF that's been altered to be constant effect/self rather than fire and forget/target. Then add a 'getDead == 1' condition to the effect entry on the SPEL, and once the NPC dies the condition will be met and the laser disintegration MGEF and script will be applied. Link to comment Share on other sites More sharing options...
mm137 Posted March 2, 2016 Author Share Posted March 2, 2016 Hmm, cool. I'll give it a shot. Link to comment Share on other sites More sharing options...
mm137 Posted March 2, 2016 Author Share Posted March 2, 2016 It works! http://www.nexusmods.com/fallout4/mods/10532/? Thanks a bunch! Link to comment Share on other sites More sharing options...
jucoking Posted December 17, 2018 Share Posted December 17, 2018 It works! http://www.nexusmods.com/fallout4/mods/10532/? Thanks a bunch!Sorry to resurrect this thread, but I am attempting something similar and could use some help. Would you be able to post what you did here, or private message me with the details? Any help is appreciated. Link to comment Share on other sites More sharing options...
Carreau Posted December 18, 2018 Share Posted December 18, 2018 Depending in how youâre mod is stuctured, the script call is simply AttachAshPile(form akAshPikeBase == none). If this is a specific actor, force them into an alias and attach a script thatâs watching for the OnDeath() or OnDying() events. If you donât pass a base activator for the ash pile, the game will automatically use the one meant for laser weapons. Link to comment Share on other sites More sharing options...
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