Mattatatta Posted May 22, 2011 Share Posted May 22, 2011 (edited) I've learned that it *isn't* my self-made mod that is causing this. Rather, it was bad timing. The problem occurs all the time now with and without the new mod file. First of all, I'm really amatuerish at making mods in F3, most of my modding experience derives from GTA:SA modding, which is almost nothing like F3 modding. So bear with me. I have recently created a custom weapon mod, using a modified Infiltrator (weapon) mesh that features a standard G3 Assault Rifle stock. Basically, I just cut the stock off a G3 model and stuck it to the Infiltrator, and made a few tiny changes, and then exported the results. I've got the weapon in-game, it appears fine (unless everything else is bugged, which means this mod gets bugged too) in first-person and third-person view, no texture issues or model problems at all. Custom icons for certain mods including MMM, UPP, and various custom weapons turn into blue boxes on the Pipboy's screen, custom weapons become either texture-less models, or giant red exclamation marks - indicating missing meshes - even if the weapon appeared fine earlier in the same gameplay session. Sounds also drop out too; reloading sounds for assault rifles don't play, rifle firing sounds don't play, and the background music doesn't play again once a track ends. Once this bug occurs, I can no longer save or load my save games. Previously saved files become 'null' yet work just fine when loaded after a restart of Fallout 3. This is pretty bizarre, no? I've tried toggling Invalidation, changing the load order, and removing files from the load order list. No success. I opened up FO3Edit and checked for conflicts, but there is nothing I can see that can be causing such a big screwup with the textures. BIG EDIT: This is interesting. The Zebra Carbine mod I made isn't actually causing the problem, but, the problem will not go away and I still have no idea how to correct it. What is interesting about it is this: I removed Archive Invalidation and played the game, naturally, modded items lost their textures. But when I applied it once more, the textures came back and worked normally up until I hit "F" to toggle between 1st and 3rd person view. After toggling that, and checking my Pip Boy and modded items, I discovered that they ALL LOST THEIR TEXTURES. I've never heard of Archive Invalidation FAILING in the middle of a game session, but that is what it looks like. Everything that I have modded in my game looks fine up until ONE item loses it's texture, and once that occurs. EVERYTHING loses their texture (well, everything that is modded does). What the hell is wrong with this? Here's my current Load Order, minus a few plugins (this current load order is still giving me bugged textures). Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCOMM.esmMart's Mutant Mod.esmTalonExtraArmor.esmMMZombieCemetery.esmBridgeTown.esmAbbreviated Effects.esmEnhanced Weather - Rain and Snow.esmXepha's Dynamic Weather.esmStreetLights.esmDCInteriors_ComboEdition.esmThe Librarian.esmVault 101 Revisited.esmEVE.esmNightmareRealm.espFLAK.espEnhanced Tenpenny Suite.esp01AtM - Firefly Ranch.espRivet City Realignment.espDTOMRC3.espReykjavik.espThe Librarian - Market Comes Alive.espThe Librarian - Market Music.espOrion's Gate - Interiors.espVianna Beach House Additions.espVianna Waterfall Sounds.espVianna Darker Nights v1-1.espNorthern Enclave Base.espMore2Megaton.espDread Dogmeat.espJessiCompanion.espKelseyCompanion.espRangerT HQ.espGhoul Mansion v3.1.espLadyFrumperton.espDCInteriors_DLC_Collectables.espGunfire Sound Range Increased.espColtM4Carbines.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espgoat_perks.espKatana.espRegulators.espBinoculars.espRevenge.espRimfireRevolverCommon.espOld tommy.espM1911-CALIBR.espM1903_rifle.espTaurus Walker.esp308Magnum.espScopedOlPainless.esp10mmTacSMG.espS&W Revolving Rifle.espBetter Looking Combat Shotgun.espclassic_shotgun.espFlashbangs.espZL-MP5 Pack.espZL-SVD.espLilMac.espExpanded Megaton House V3.espEVE.espEVE Operation Anchorage.espVintorez - CALIBR compatible.espJchineseRifles.espChinese LMG.espChinese LMG in OA.espGlow Sticks.espBlasterPistolsMod.espRealFragGrenade3.espDWCRedux.espkikaiEquipment.espExpensive Pre-war suits.espFineLeatherCoat.espBillieJean.espStockingsPack.espParkstrollerarmor.espFollowersRelax.espTSoutfitv1.espCompatibility Plugin00 TalonCo & Marts.espFieldJackets.espGasMask.espPoliceUniform.espAnchorage Camo Combat Armor.espFemaleOutcastPowerArmor.espFemaleBosPowerArmourv0.5.espRaiderPittArmor.espTreasure Maps_Bobblehead Edition.esp100REPTraders.espFollowers Allowed - The Pitt.espFollowers Allowed - Point Lookout.espFollowers Allowed - Mothership Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Zombie Cementery.espACE2-0.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - Anchorage.espXepha's Dynamic Weather - The Pitt.espXepha's Dynamic Weather - Broken Steel.espXepha's Dynamic Weather - Point Lookout.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Sandstorm.espXepha's Dynamic Weather - Dynamic Sneak Bonus.espXepha's Dynamic Weather - Night Eye Edition.espXepha's Dynamic Weather - Anchorage (NEE).espXepha's Dynamic Weather - Rain (NEE).espXepha's Dynamic Weather - Weather Machine (+Rain).espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espbzArmour.espGalaxyNewsRadio40[M].espExistence2.0.espGhoulRadio.espInvasionRadio.espLookoutRadio.espMZ No Karma Loss.espweapon zoom.espWaterBeggarScriptFix - BS.espCOMM_PatchUntilChangesCanBeAddedToESM.espCrosshair Toggle.espShellRain.espASU.espReaver_fix.espQuickFix.espImmersiveHealth-Red.esproyphilipsevilwmask.espAutoGates.espWeighted Bottlecaps [Normal Version].espAuto Aim Fix v1.1.espWinterWrapUp.esp Total active plugins: 150Total plugins: 155 ANOTHER EDIT: It appears that once I check a certain amount of plugins into my load order, leaving me with the last plugin at 94, the game screws up. No matter what plugin is last, or which plugins I leave checked or unchecked, as soon the load order number reaches and exceeds 94 (in hex), the game loses all knowledge of modded meshes and textures mid-game. However, the effects are not instant. Upon loading the game for the first time, if I check my pipboy all of the icons are there, if I pause and check my save games in the load menu, they appear correctly and not as 'null' files. But the moment I fire my weapon or move, the game suddenly loses knowledge of textures and meshes that I had just confirmed were present, and also treats all of my save games as 'null'. I was running more mods than I currently am and the game worked fine. The last plugin (my merged patch) would be numbered 98, and the game would work fine. Now it seems like the game doesn't want the load number to be 94 or higher. Can anyone confirm that they either successfully run as many or more mods than I do without these kinds of hitches, or that F3 genuinely cannot take a load order that reaches and exceeds load number 94? Note: I am currently running 148 mods (hex number 93) without the issues I've reported above. If you can run more than 148 mods, please confirm so (and possibly offer assistance); or if you know F3 cannot run more than 148 mods (as in 'absolutely without a chance', not 'no, not without the occasional crash), then also confirm this (and possibly offer help). Edited May 22, 2011 by Mattatatta Link to comment Share on other sites More sharing options...
Moraelin Posted May 23, 2011 Share Posted May 23, 2011 Ah, right, that's a known problem. Try less mods, basically, because that's the only solution. Link to comment Share on other sites More sharing options...
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