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Self-Made Mod Causing Problems With Other Mods


Mattatatta

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I've learned that it *isn't* my self-made mod that is causing this. Rather, it was bad timing. The problem occurs all the time now with and without the new mod file.

 

First of all, I'm really amatuerish at making mods in F3, most of my modding experience derives from GTA:SA modding, which is almost nothing like F3 modding. So bear with me.

 

I have recently created a custom weapon mod, using a modified Infiltrator (weapon) mesh that features a standard G3 Assault Rifle stock. Basically, I just cut the stock off a G3 model and stuck it to the Infiltrator, and made a few tiny changes, and then exported the results.

 

I've got the weapon in-game, it appears fine (unless everything else is bugged, which means this mod gets bugged too) in first-person and third-person view, no texture issues or model problems at all.

 

Custom icons for certain mods including MMM, UPP, and various custom weapons turn into blue boxes on the Pipboy's screen, custom weapons become either texture-less models, or giant red exclamation marks - indicating missing meshes - even if the weapon appeared fine earlier in the same gameplay session. Sounds also drop out too; reloading sounds for assault rifles don't play, rifle firing sounds don't play, and the background music doesn't play again once a track ends. Once this bug occurs, I can no longer save or load my save games. Previously saved files become 'null' yet work just fine when loaded after a restart of Fallout 3.

 

This is pretty bizarre, no?

 

I've tried toggling Invalidation, changing the load order, and removing files from the load order list. No success. I opened up FO3Edit and checked for conflicts, but there is nothing I can see that can be causing such a big screwup with the textures.

 

BIG EDIT:

 

This is interesting. The Zebra Carbine mod I made isn't actually causing the problem, but, the problem will not go away and I still have no idea how to correct it.

 

What is interesting about it is this: I removed Archive Invalidation and played the game, naturally, modded items lost their textures. But when I applied it once more, the textures came back and worked normally up until I hit "F" to toggle between 1st and 3rd person view. After toggling that, and checking my Pip Boy and modded items, I discovered that they ALL LOST THEIR TEXTURES.

 

I've never heard of Archive Invalidation FAILING in the middle of a game session, but that is what it looks like. Everything that I have modded in my game looks fine up until ONE item loses it's texture, and once that occurs. EVERYTHING loses their texture (well, everything that is modded does).

 

What the hell is wrong with this?

 

Here's my current Load Order, minus a few plugins (this current load order is still giving me bugged textures).

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

COMM.esm

Mart's Mutant Mod.esm

TalonExtraArmor.esm

MMZombieCemetery.esm

BridgeTown.esm

Abbreviated Effects.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

StreetLights.esm

DCInteriors_ComboEdition.esm

The Librarian.esm

Vault 101 Revisited.esm

EVE.esm

NightmareRealm.esp

FLAK.esp

Enhanced Tenpenny Suite.esp

01AtM - Firefly Ranch.esp

Rivet City Realignment.esp

DTOMRC3.esp

Reykjavik.esp

The Librarian - Market Comes Alive.esp

The Librarian - Market Music.esp

Orion's Gate - Interiors.esp

Vianna Beach House Additions.esp

Vianna Waterfall Sounds.esp

Vianna Darker Nights v1-1.esp

Northern Enclave Base.esp

More2Megaton.esp

Dread Dogmeat.esp

JessiCompanion.esp

KelseyCompanion.esp

RangerT HQ.esp

Ghoul Mansion v3.1.esp

LadyFrumperton.esp

DCInteriors_DLC_Collectables.esp

Gunfire Sound Range Increased.esp

ColtM4Carbines.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Experience Perks.esp

goat_perks.esp

Katana.esp

Regulators.esp

Binoculars.esp

Revenge.esp

RimfireRevolverCommon.esp

Old tommy.esp

M1911-CALIBR.esp

M1903_rifle.esp

Taurus Walker.esp

308Magnum.esp

ScopedOlPainless.esp

10mmTacSMG.esp

S&W Revolving Rifle.esp

Better Looking Combat Shotgun.esp

classic_shotgun.esp

Flashbangs.esp

ZL-MP5 Pack.esp

ZL-SVD.esp

LilMac.esp

Expanded Megaton House V3.esp

EVE.esp

EVE Operation Anchorage.esp

Vintorez - CALIBR compatible.esp

JchineseRifles.esp

Chinese LMG.esp

Chinese LMG in OA.esp

Glow Sticks.esp

BlasterPistolsMod.esp

RealFragGrenade3.esp

DWCRedux.esp

kikaiEquipment.esp

Expensive Pre-war suits.esp

FineLeatherCoat.esp

BillieJean.esp

StockingsPack.esp

Parkstrollerarmor.esp

FollowersRelax.esp

TSoutfitv1.esp

Compatibility Plugin00 TalonCo & Marts.esp

FieldJackets.esp

GasMask.esp

PoliceUniform.esp

Anchorage Camo Combat Armor.esp

FemaleOutcastPowerArmor.esp

FemaleBosPowerArmourv0.5.esp

RaiderPittArmor.esp

Treasure Maps_Bobblehead Edition.esp

100REPTraders.esp

Followers Allowed - The Pitt.esp

Followers Allowed - Point Lookout.esp

Followers Allowed - Mothership Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Zombie Cementery.esp

ACE2-0.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Sandstorm.esp

Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

Xepha's Dynamic Weather - Night Eye Edition.esp

Xepha's Dynamic Weather - Anchorage (NEE).esp

Xepha's Dynamic Weather - Rain (NEE).esp

Xepha's Dynamic Weather - Weather Machine (+Rain).esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

bzArmour.esp

GalaxyNewsRadio40[M].esp

Existence2.0.esp

GhoulRadio.esp

InvasionRadio.esp

LookoutRadio.esp

MZ No Karma Loss.esp

weapon zoom.esp

WaterBeggarScriptFix - BS.esp

COMM_PatchUntilChangesCanBeAddedToESM.esp

Crosshair Toggle.esp

ShellRain.esp

ASU.esp

Reaver_fix.esp

QuickFix.esp

ImmersiveHealth-Red.esp

royphilipsevilwmask.esp

AutoGates.esp

Weighted Bottlecaps [Normal Version].esp

Auto Aim Fix v1.1.esp

WinterWrapUp.esp

 

Total active plugins: 150

Total plugins: 155

 

 

 

ANOTHER EDIT:

 

It appears that once I check a certain amount of plugins into my load order, leaving me with the last plugin at 94, the game screws up. No matter what plugin is last, or which plugins I leave checked or unchecked, as soon the load order number reaches and exceeds 94 (in hex), the game loses all knowledge of modded meshes and textures mid-game.

 

However, the effects are not instant. Upon loading the game for the first time, if I check my pipboy all of the icons are there, if I pause and check my save games in the load menu, they appear correctly and not as 'null' files. But the moment I fire my weapon or move, the game suddenly loses knowledge of textures and meshes that I had just confirmed were present, and also treats all of my save games as 'null'.

 

I was running more mods than I currently am and the game worked fine. The last plugin (my merged patch) would be numbered 98, and the game would work fine. Now it seems like the game doesn't want the load number to be 94 or higher.

 

Can anyone confirm that they either successfully run as many or more mods than I do without these kinds of hitches, or that F3 genuinely cannot take a load order that reaches and exceeds load number 94?

 

Note: I am currently running 148 mods (hex number 93) without the issues I've reported above. If you can run more than 148 mods, please confirm so (and possibly offer assistance); or if you know F3 cannot run more than 148 mods (as in 'absolutely without a chance', not 'no, not without the occasional crash), then also confirm this (and possibly offer help).

Edited by Mattatatta
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