Jump to content

Issues with my mod


scottmack

Recommended Posts

Hi all, i just finished my model and texture for a new revolver but when i export it and open it in geck it looks fine as it is supposed to but when i add it to a cell the weapon cannot be selected if i ground it and go to get it in game it cannot be picked up.. can anyone help? :(
Link to comment
Share on other sites

Ah, I had this problem too. Mine needed a collision layer. You can either create one in Blender, or load a similarly sized/shaped vanilla nif in Nifskope, and I believe you open your custom nif in a separate instance of the program, then replace the vanilla trishape branches with yours and save it as a new nif. If you want to tweak it then, just import the nif into Blender and resize the collision layer.

 

To create a collision layer from scratch in Blender, I used this

 

After that, I had to edit the mesh in Nifskope and like the other poster said, change the top NiNode by right-clicking > Block > Convert > Bethesda > BSFadeNode. Then I followed the Stonedturtle26's instructions at this post.

Link to comment
Share on other sites

Ah, I had this problem too. Mine needed a collision layer. You can either create one in Blender, or load a similarly sized/shaped vanilla nif in Nifskope, and I believe you open your custom nif in a separate instance of the program, then replace the vanilla trishape branches with yours and save it as a new nif. If you want to tweak it then, just import the nif into Blender and resize the collision layer.

 

To create a collision layer from scratch in Blender, I used this

 

After that, I had to edit the mesh in Nifskope and like the other poster said, change the top NiNode by right-clicking > Block > Convert > Bethesda > BSFadeNode. Then I followed the Stonedturtle26's instructions at this post.

All fixed thank you :)

 

However a new issue has arrised it looks great in firsts person but in 3rd person everything has moved around? :(

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...